####################################
# Germany 20000 - 20999
####################################
################
# Norway Invasion AI
#############################################
event = {
	id = 20000
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		event = 29   #Norway Invasion
		war = { country = NOR country = GER }
		NOT = { war = { country = POL country = GER } }
		OR = {
			NOT = { exists = DEN }
			NOT = { war = { country = DEN country = GER } }
			NOT = { control = { province = 294 data = DEN } } # Copenhagen
			puppet = { country = DEN country = GER }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = march year = 1940 }
	offset = 1
	deathdate = { day = 29 month = may year = 1940 }

	action_a = {
		command = { type = ai which = "switch/GER_Norway.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# End of Norway Invasion AI
#############################################
event = {
	id = 20001
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		event = 20000
		OR = {
			NOT = { exists = NOR }
			NOT = { war = { country = NOR country = GER } }
			puppet = { country = NOR country = GER }
			month = 7 # August
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = march year = 1940 }
	offset = 1
	deathdate = { day = 29 month = august year = 1940 }

	action_a = {
		command = { type = ai which = "switch/GER_Norway_END.ai" }
	}
}
################
# Poland Invasion AI
#############################################
event = {
	id = 20002
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 2027 #Danzig or War
			AND = {	
				war = { country = POL country = GER }
				event = 2027 #Danzig or War
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = september year = 1939 }
	offset = 1
	deathdate = { day = 2 month = september year = 1939 }

	action_a = {
		command = { type = ai which = "switch/GER_Poland.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# After Poland Fall Invasion AI
#############################################
event = {
	id = 20003
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		OR = {
			event = 20002
			flag = GC1939 
		}
		OR = {
			NOT = { exists = POL }
			NOT = { war = { country = POL country = GER } }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = september year = 1939 }
	offset = 1
	deathdate = { day = 1 month = march year = 1940 }

	action_a = {
		command = { type = ai which = "switch/GER_Poland_After.ai" }
		command = { type = ai which = "Air_Supremecy.ai" }
	}
}
################
# Part 1 (Part 2 20011) France Invasion AI Low Countries German Invasion if early war
########################################
event = {
	id = 20004
	random = no
	country = GER

	trigger = {
		ai = yes
		month = 4 # May
		NOT = { month = 7 } # August
		government = fascist
		OR = {
			AND = {
				war = { country = FRA country = GER }
				NOT = {	war = { country = SOV country = GER } }
				NOT = {	war = { country = POL country = GER } }
				NOT = { event = 20002 }
			}
			AND = {
				event = 20002
				war = { country = FRA country = GER }
				NOT = {	war = { country = SOV country = GER } }
			}
		}
		
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 4 # Check for trigger conditions every four days
	deathdate = { day = 30 month = december year = 1964 }

	action_a = {
		command = { type = war which = BEL }
		command = { type = war which = HOL }
		command = { type = war which = LUX }
	}
}
################
# Battle for Britain
#############################################
event = {
	id = 20005
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		control = { province = 56 data = GER } # Paris
		NOT = { war= { country = GER country = SOV } }
		OR = {
			random = 30
			exists = VIC
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Britain.ai" }
		command = { type = ai which = "Air_Strategic.ai" }
	}
}
################
# Baklan Campaign
#############################################
event = {
	id = 20006
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		random = 40
		alliance = { country = GER country = ITA }
		NOT = {	lost_national = { country = GER value = 2 } }
		control = { province = 56 data = GER } # Paris
		NOT = { war= { country = GER country = SOV } }
		NOT = { war= { country = GER country = SPA } }
		NOT = { war= { country = GER country = SPR } }
		OR = {
			war= { country = ITA country = GRE }
			war= { country = ITA country = ALB }
		}
		OR = {
			alliance = { country = GER country = POL }
			alliance = { country = SOV country = POL }
			NOT = { exists = POL }
		}
		month = 1 # February
		NOT = {	month = 7 } #August
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Baklans.ai" }
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = war which = YUG }
		#command = { type = war which = GRE }
		command = { type = sleepevent which = 20005 }
	}
}
################
# Russian invasion setup (events 20013-20014)
#############################################
event = {
	id = 20007
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		flag = Russia
		NOT = {	lost_national = { country = GER value = 2 } }
		control = { province = 56 data = GER } # Paris
		NOT = { war= { country = GER country = SOV } }
		NOT = { war= { country = GER country = SPA } }
		NOT = { war= { country = GER country = SPR } }
		NOT = { war= { country = GER country = YUG } }
		OR = {
			NOT = { war= { country = GER country = GRE } }
			AND = {
				war= { country = GER country = GRE }			
				NOT = { control = { province = 401 data = GRE } } # Athens
				NOT = { control = { province = 393 data = GRE } }
				NOT = { control = { province = 395 data = GRE } }
				NOT = { control = { province = 394 data = GRE } }
				NOT = { control = { province = 402 data = GRE } }
				NOT = { control = { province = 403 data = GRE } }
				NOT = { control = { province = 392 data = GRE } }
				NOT = { control = { province = 412 data = GRE } }
				NOT = { control = { province = 411 data = GRE } }
				NOT = { control = { province = 410 data = GRE } }
			}
		}
		OR = {
			alliance = { country = GER country = POL }
			alliance = { country = SOV country = POL }
			NOT = { exists = POL }
		}
		OR = {
			AND = {
				event = 20006
				month = 3 # April
				NOT = {	month = 4 } # May
				random = 3
			}
			AND = {
				event = 20006
				month = 4 # May
				NOT = {	month = 5 } # June
				random = 5
			}
			AND = {
				event = 20006
				month = 5 # June
				NOT = {	month = 6 } # July
				random = 10
			}
			AND = {
				event = 20006
				month = 6 # July
				NOT = {	month = 7 } # August
				random = 30
			}
			AND = {
				event = 20006
				month = 7 # August
				NOT = {	month = 8 } # September
				random = 20
			}
			AND = {
				NOT = { event = 20006 }
				month = 3 # April
				NOT = {	month = 4 } # May
				random = 5
			}
			AND = {
				NOT = { event = 20006 }
				month = 4 # May
				NOT = {	month = 5 } # June
				random = 10
			}
			AND = {
				NOT = { event = 20006 }
				month = 5 # June
				NOT = {	month = 6 } # July
				random = 20
			}
			AND = {
				NOT = { event = 20006 }
				month = 6 # July
				NOT = {	month = 7 } # August
				random = 40
			}
			AND = {
				NOT = { event = 20006 }
				month = 7 # August
				NOT = {	month = 8 } # September
				random = 20
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1941 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { #Russian Campaign
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = war which = SOV }
		command = { type = sleepevent which = 20005 }
		command = { type = trigger which = 29000 }
	}
}
################
# Spanish invasion setup and Sea Lion
#############################################
event = {
	id = 20008
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		flag = Spain
		NOT = { exists = SPR }
		exists = SPA
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Sealion.ai" }
		command = { type = ai which = "Air_Naval.ai" }
	}
}
event = {
	id = 20009
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		exists = SPR
		flag = Spain
		OR = {
			AND = {
				month = 3 # March
				NOT = {	month = 4 } # April
				random = 10
			}
			AND = {
				month = 3 # April
				NOT = {	month = 4 } # May
				random = 20
			}
			AND = {
				month = 4 # May
				NOT = {	month = 5 } # June
				random = 40
			}
			AND = {
				month = 5 # June
				NOT = {	month = 6 } # July
				random = 80
			}
			AND = {
				month = 6 # July
				NOT = {	month = 9 } # October
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_SPR.ai" }
		command = { type = ai_prepare_war which = SPR }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# German vs. Russian war setup
#############################################
event = {
	id = 20010
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		war= { country = GER country = SOV }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { #Russian Campaign
		command = { type = ai which = "switch/GER_Russia.ai" }
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = sleepevent which = 20007 }
	}
}
################
# PART 2 France Invasion AI Low Countries German Invasion if early war
########################################
event = {
	id = 20011
	random = no
	country = GER

	trigger = {
		ai = yes
		event = 20004
		OR = {
			war = { country = BEL country = GER }
			war = { country = HOL country = GER }
			war = { country = LUX country = GER }
		}
		
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_France.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# German changes production values atwar
#############################################
event = {
	id = 20012
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		atwar = GER
		NOT = { war = { country = SOV country = GER } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_atwar.ai" }
	}
}
################
# Germany masses on Russian border setup
#############################################
event = {
	id = 20013
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		flag = Russia
		OR = {
			flag = GC1939 # 1939 Grand Campaign
			event = 2013  # Molotov Pact Historical
			event = 2015  # Molotov Pact Alliance
			event = 2016  # Molotov Pact Limited
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Russia_Buildup.ai" }
	}
}
################
# German decides strategy after Paris falls
#############################################
event = {
	id = 20014
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		NOT = {	lost_national = { country = GER value = 2 } }
		control = { province = 56 data = GER } # Paris
		NOT = { war= { country = GER country = SOV } }
		NOT = { war= { country = GER country = SPA } }
		NOT = { war= { country = GER country = SPR } }
		NOT = { war= { country = GER country = YUG } }
		NOT = { war= { country = GER country = POL } }
		OR = {
			lost_national = { country = FRA value = 90 }
			exists = VIC
		}
		OR = {
			alliance = { country = GER country = POL }
			alliance = { country = SOV country = POL }
			NOT = { exists = POL }
			ispuppet = POL
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { #Russian Campaign
		ai_chance = 80
		command = { type = setflag which = Russia }
	}
	action_b = { #Spanish Campaign and Sea Lion
		ai_chance = 20
		command = { type = setflag which = Spain }
	}
}
################
# Early USA War entry before war with Russia (Cancels Russian Invasion Plan)
#############################################
event = {
	id = 20015
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		NOT = { event = 20007 }
		NOT = {	lost_national = { country = GER value = 2 } }
		control = { province = 56 data = GER } # Paris
		war= { country = GER country = USA }
		war= { country = GER country = ENG }
		NOT = { war= { country = GER country = SOV } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { # Load Sea Lion and Hold of Russia
		command = { type = ai which = "switch/GER_Sealion.ai" }
		command = { type = ai which = "Air_Naval.ai" }
		command = { type = setflag which = Spain }
		command = { type = sleepevent which = 20007 }
		command = { type = sleepevent which = 20013 }
	}
}
################
# German Change Front to defensive when war with USA and SOV
#############################################
event = {
	id = 20016
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		random = 30
		war= { country = GER country = USA }
		war= { country = GER country = SOV }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 12
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_War_SOV_USA.ai" }
	}
}
################
# Germany will no longer garrison beaches in the Baltic when Denmark is taken out
#############################################
event = {
	id = 20017
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		control = { province = 90 data = GER } # Kiel
		OR = {
			alliance = { country = DEN country = GER }
			control = { province = 294 data = GER } # Copenhagen
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 12
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Baltic.ai" }
	}
}
################
# Germany re-garrisons the Baltic
#############################################
event = {
	id = 20018
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		event = 20017
		OR = {
			NOT = { control = { province = 90 data = GER } } # Kiel
			AND = {
				alliance = { country = DEN country = GER }
				NOT = { control = { province = 294 data = DEN } } # Copenhagen
			}
			AND = {
				NOT = { exists = DEN }
				NOT = { control = { province = 294 data = GER } } # Copenhagen
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 12
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Baltic2.ai" }
	}
}
################
# Germany will no longer garrison beaches in the Baltic when Denmark is taken out and atwar with Russia
#############################################
event = {
	id = 20019
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		event = 20017
		NOT = { event = 20018 }
		war = { country = SOV country = GER }
		control = { province = 90 data = GER } # Kiel
		OR = {
			alliance = { country = DEN country = GER }
			control = { province = 294 data = GER } # Copenhagen
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 12
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Baltic_Russia.ai" }
	}
}
################
# Germany goes after England when Russian is gone
#############################################
event = {
	id = 20020
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		event = 20010
		NOT = { war = { country = GER country = SOV } }
		control = { province = 56 data = GER } # Paris
		war = { country = GER country = ENG }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = setflag which = Spain }
	}
}
################
# Germany goes on the defensive in first Winter against Russia
#############################################
event = {
	id = 20021
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		event = 20007
		NOT = {	lost_national = { country = GER value = 2 } }
		war = { country = GER country = SOV }
		control = { province = 56 data = GER } # Paris
		month = 10 # November
		month = 0 # January
		NOT = { month = 2 } # March
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Winter.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Germany goes back on the offensive second year
#############################################
event = {
	id = 20022
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		event = 20021
		war = { country = GER country = SOV }
		NOT = { war = { country = GER country = USA } }
		month = 3 # April
		NOT = { month = 7 } # August
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Russia_Second_Year.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Germany prepares for war with Poland
#############################################
event = {
	id = 20023
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		atwar = no
		OR = {
			event = 2040 # Annexation of CZE
			event = 2005 # CZE Refuses claim
			event = 2004 # CZE joins Axis
			AND = {
				event = 2030 # Treaty of Munich
				NOT = { event = 2200  } # CZE response to Treaty of Munich
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/GER_Fall_CZE.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Germany declares war on Denmark cause allies are in the Baltic
#############################################
event = {
	id = 20024
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		random = 25
		OR = {
			AND = {
				war = { country = FRA country = GER }
				OR = {
					# Baltic
					garrison = { country = FRA province = 2476  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2477  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2478  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2479  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2480  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2481  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2482  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2483  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2484  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2489  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2491  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2492  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2493  type = naval size = 2 area = no }
					garrison = { country = FRA province = 2494  type = naval size = 2 area = no }
				}
			}
			AND = {
				war = { country = ENG country = GER }
				OR = {
					# Baltic
					garrison = { country = ENG province = 2476  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2477  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2478  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2479  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2480  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2481  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2482  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2483  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2484  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2489  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2491  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2492  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2493  type = naval size = 2 area = no }
					garrison = { country = ENG province = 2494  type = naval size = 2 area = no }
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = war which = DEN }
	}
}
####################################
# France 21000 - 21999
####################################
################
# Poland Invasion AI
#############################################
event = {
	id = 21000
	random = no 
	country = FRA
	
	trigger = {
		ai = yes
		event = 2027 # Danzig or War AI
		war = { country = POL country = GER }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = september year = 1939 }
	offset = 1

	action_a = {
		command = { type = ai which = "switch/FRA_Poland.ai" }
		command = { type = ai which = "Air_Strategic.ai" }
	}
}
################
# France Invasion AI
#############################################
event = {
	id = 21001
	random = no 
	country = FRA
	
	trigger = {
		ai = yes
		war = { country = FRA country = GER }
		war = { country = BEL country = GER }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = may year = 1940 }
	offset = 1
	deathdate = { day = 29 month = may year = 1964 }

	action_a = {
		command = { type = ai which = "switch/FRA_Germany.ai" }
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = sleepevent which = 21004 }
	}
}
################
# Free France AI
#############################################
event = {
	id = 21002
	random = no 
	country = FRA
	
	trigger = {
		ai = yes
		exists = VIC
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = may year = 1940 }
	offset = 1
	deathdate = { day = 29 month = may year = 1964 }

	action_a = {
		command = { type = ai which = "switch/FRA_Free.ai" }
		command = { type = ai which = "Air_Supremecy.ai" }
	}
}
################
# France loads possible war with Germany AI
#############################################
event = {
	id = 21003
	random = no 
	country = FRA
	
	trigger = {
		ai = yes
		atwar = GER
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/FRA_GER_Atwar.ai" }
	}
}
################
# France goes on the offensive AI but protects Belgium Border
#############################################
event = {
	id = 21004
	random = no 
	country = FRA
	
	trigger = {
		ai = yes
		war = { country = FRA country = GER }
		OR = {
			AND = {
				month = 5 # June
				NOT = {	month = 6 } # July
				random = 20
			}
			AND = {
				month = 6 # July
				NOT = {	month = 7 } # August
				random = 50
			}
			AND = {
				month = 7 # August
				NOT = {	month = 8 } # September
				random = 2
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/FRA_Offensive.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# France loads EXP Force Ratio for war with SOV
#############################################
event = {
	id = 21005
	random = no 
	country = FRA
	
	trigger = {
		ai = yes
		war = { country = FRA country = SOV }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/EXP_ALIvsSOV.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
####################################
# Spain Republic and Nationalist 23000 - 23999
####################################
################
# Spanish Civil War AI
#############################################
event = {
	id = 23000
	random = no 
	country = SPR
	
	trigger = {
		ai = yes
		war = { country = SPR country = SPA }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1936 }

	action_a = {
		command = { type = ai which = "switch/SPR_CivilWar.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# End of Spanish Civil War AI (2 events)
#############################################
event = {
	id = 23001
	random = no 
	country = SPR
	
	trigger = {
		ai = yes
		event = 23000
		OR = {
			NOT = { exists = SPA }
			NOT = { war = { country = SPR country = SPA } }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SP_EndCivilWar.ai" }
		command = { type = sleepevent which = 23002 }
	}
}
event = {
	id = 23002
	random = no 
	country = SPA

	trigger = {
		ai = yes
		event = 23000
		OR = {
			NOT = { exists = SPR }
			NOT = { war = { country = SPR country = SPA } }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SP_EndCivilWar.ai" }
		command = { type = sleepevent which = 23001 }
	}
}
####################################
# United Kingdom and Minors 24000 - 24999
####################################
################
# Battle of Britain
#############################################
event = {
	id = 24000
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		war = { country = GER country = ENG }
		NOT = { war = { country = GER country = SOV } }
		OR = {
			control = { province = 56 data = GER } # Paris
			AND = {
				# Belgium
				control = { province = 45 data = GER }
				control = { province = 50 data = GER }
				control = { province = 51 data = GER }
				control = { province = 52 data = GER }
				control = { province = 65 data = GER }
				control = { province = 68 data = GER }
				control = { province = 69 data = GER }
				control = { province = 70 data = GER }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_Britain.ai" }
		command = { type = ai which = "Air_Supremecy.ai" }
	}
}
################
# England sends help to Greece
#############################################
event = {
	id = 24001
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		random = 30
		war = { country = ITA country = GRE }
		alliance = { country = ENG country = GRE }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_Baklans.ai" }
	}
}
################
# Begin bombing campaign in Europe
#############################################
event = {
	id = 24002
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		random = 30
		war = { country = GER country = ENG }
		OR = {
			war = { country = GER country = SOV }
			war = { country = GER country = USA }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "Air_Strategic.ai" }
	}
}
################
# Poland is being attacked
#############################################
event = {
	id = 24003
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		event = 2027 #Danzig or War
		war = { country = POL country = GER }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_Poland.ai" }
		command = { type = ai which = "Air_Naval.ai" }
	}
}
################
# England release troops from England to attack with
#############################################
event = {
	id = 24004
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		random = 30
		war = { country = GER country = ENG }
		OR = {
			war = { country = GER country = USA }
			war = { country = GER country = SOV }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_Attack.ai" }
	}
}
################
# England sends more troops to France since they are allive still
#############################################
event = {
	id = 24005
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		exists = FRA
		control = { province = 56 data = FRA } # Paris
		NOT = { exists = VIC }
		war = { country = FRA country = GER }
		alliance = { country = ENG country = FRA }
		NOT = {	lost_national = { country = FRA value = 35 } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1941 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_EXP_France.ai" }
	}
}
################
# England changes production prios
#############################################
event = {
	id = 24006
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		atwar = yes
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_Atwar.ai" }
	}
}
################
# Australia changes production
#############################################
event = {
	id = 24007
	random = no 
	country = AST
	
	trigger = {
		ai = yes
		OR = {
			atwar = yes
			year = 1939
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/AST_Change_Production.ai" }
	}
}
################
# England updates Protection list
#############################################
event = {
	id = 24008
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		war = { country = GER country = SOV }
		war = { country = GER country = ENG }
		NOT = { war = { country = SOV country = ENG } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_SOV_Protect.ai" }
	}
}
################
# England loads EXP Force Ratio for war with SOV
#############################################
event = {
	id = 24009
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		war = { country = USA country = SOV }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/EXP_ALIvsSOV2.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# England invades Norway due to lack of defenses
#############################################
event = {
	id = 24010
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		random = 10
		war = { country = GER country = ENG }
		NOT = {	lost_national = { country = ENG value = 2 } }
		OR = {
			NOT = { exists = NOR }
			puppet = { country = NOR country = GER }
		}
		OR = {
			war = { country = GER country = SOV }
			war = { country = GER country = USA }
		}
		OR = {
			AND = {
				garrison = { country = GER province = 107  type = land area = yes } # Oslo
				garrison = { country = GER province = 108  type = land area = yes } # Kristiansan
				garrison = { country = GER province = 109  type = land area = yes } # Stavanger
			}
			AND = {
				garrison = { country = GER province = 109  type = land area = yes } # Stavanger
				garrison = { country = GER province = 110  type = land area = yes } # Bergen
				garrison = { country = GER province = 117  type = land area = yes } # Alesund
			}
			AND = {
				garrison = { country = GER province = 118  type = land area = yes } # Trondheim
				garrison = { country = GER province = 124  type = land area = yes } # Mo I Ran
				garrison = { country = GER province = 125  type = land area = yes } # Narvik
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_Norway.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# England Load D-Day AI
#############################################
event = {
	id = 24011
	random = no 
	country = ENG
	
	trigger = {
		ai = yes
		alliance = { country = ENG country = USA }
		OR = {
			event = 28005 # USA Loaded D-Day
			control = { province = 292 data = USA } # Arburg
			control = { province = 92  data = USA } # Arhus
			control = { province = 91  data = USA } # Kolding			
			control = { province = 78  data = USA } # Leeweden
			control = { province = 47  data = USA } # Amsterdam
			control = { province = 46  data = USA } # Rotterdam
			control = { province = 45  data = USA } # Ghent
			control = { province = 18  data = USA } # Calais
			control = { province = 42  data = USA } # Dieppe
			control = { province = 41  data = USA } # Le Havre
			control = { province = 39  data = USA } # Caen
			control = { province = 33  data = USA } # Rennes
			control = { province = 32  data = USA } # Brest
			control = { province = 34  data = USA } # Lorient
			control = { province = 35  data = USA } # Nantes
			control = { province = 59  data = USA } # Cholet
			control = { province = 325 data = USA } # Bordeaux
			control = { province = 326 data = USA } # Dax
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ENG_Dday.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Canada Load D-Day AI
#############################################
event = {
	id = 24012
	random = no 
	country = CAN
	
	trigger = {
		ai = yes
		alliance = { country = CAN country = USA }
		OR = {
			event = 28005 # USA Loaded D-Day
			control = { province = 292 data = USA } # Arburg
			control = { province = 92  data = USA } # Arhus
			control = { province = 91  data = USA } # Kolding			
			control = { province = 78  data = USA } # Leeweden
			control = { province = 47  data = USA } # Amsterdam
			control = { province = 46  data = USA } # Rotterdam
			control = { province = 45  data = USA } # Ghent
			control = { province = 18  data = USA } # Calais
			control = { province = 42  data = USA } # Dieppe
			control = { province = 41  data = USA } # Le Havre
			control = { province = 39  data = USA } # Caen
			control = { province = 33  data = USA } # Rennes
			control = { province = 32  data = USA } # Brest
			control = { province = 34  data = USA } # Lorient
			control = { province = 35  data = USA } # Nantes
			control = { province = 59  data = USA } # Cholet
			control = { province = 325 data = USA } # Bordeaux
			control = { province = 326 data = USA } # Dax
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CAN_Dday.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}

####################################
# Soviet Union 25000 - 25999
####################################
################
# Soviets prep against Baltic States
#############################################
event = {
	id = 25000
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		random = 30
		event = 2018 #Eastern Poland given to the Soviets
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 29 month = may year = 1940 }
	offset = 4
	deathdate = { day = 29 month = august year = 1940 }

	action_a = {
		command = { type = ai which = "switch/SOV_Baltic.ai" }
		command = { type = war which = LIT }
		command = { type = war which = LAT }
		command = { type = war which = EST }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Soviets Winter War AI
#############################################
event = {
	id = 25001
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		NOT = { war = { country = GER country = SOV } }
		OR = {
			event = 2018 #Eastern Poland given to the Soviets
			NOT = { exists = POL }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 29 month = september year = 1939 }
	offset = 4
	deathdate = { day = 29 month = january year = 1940 }

	action_a = {
		command = { type = ai which = "switch/SOV_Finland.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Soviet declare war on Germany AI
#############################################
event = {
	id = 25002
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		OR = {
			war = { country = GER country = SOV }
			AND = {
				random = 5
				NOT = { war = { country = GER country = SOV } }
				year = 1942
				atwar = GER
			}
			AND = {
				random = 5
				NOT = { flag = MolotovPact }
				NOT = { event = 2013 } # Molotov Pact Historical
				NOT = { event = 2015 } # Molotov Pact Alliance
				NOT = { event = 2016 } # Molotov Pact Limited
				OR = {
					control = { province = 485 data = GER } # Warsaw
					war = { country = GER country = POL }
					puppet = { country = POL country = GER }
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936}
	offset = 12
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SOV_Germany.ai" }
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = ar which = GER }
		command = { type = sleepevent which = 25000 }
		command = { type = sleepevent which = 25001 }
		command = { type = sleepevent which = 25003 }
	}
}
################
# Soviet Load German war AI
#############################################
event = {
	id = 25003
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		war = { country = GER country = SOV }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SOV_Germany.ai" }
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = war which = GER }
		command = { type = sleepevent which = 25000 }
		command = { type = sleepevent which = 25001 }
		command = { type = sleepevent which = 25002 }
	}
}
################
# Soviet declare war on Japan AI
#############################################
event = {
	id = 25004
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		random = 5
		OR = {
			NOT = { control = { province = 300 data = GER } } # Berlin
			ispuppet = GER
		}
		NOT = { war = { country = GER country = SOV } }
		OR = {
			war = { country = JAP country = USA }
			war = { country = JAP country = CHC }
			war = { country = JAP country = CHI }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1942}
	offset = 12
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SOV_Japan.ai" }
		command = { type = ai which = "Air_GRound.ai" }
		command = { type = war which = JAP }
	}
}
################
# Soviet increase troop production AI
#############################################
event = {
	id = 25005
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		atwar = GER
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 12
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SOV_GER_atwar.ai" }
	}
}
################
# Soviet Union stops hounding Finland for border lands
#############################################
event = {
	id = 25006
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		NOT = { war = { country = GER country = SOV } }
		OR = {
			event = 2622
			event = 2628
			AND = {
				owned = { province = 145 data = SOV }
				owned = { province = 146 data = SOV }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1939 }
	offset = 12
	deathdate = { day = 29 month = december year = 1940 }

	action_a = {
		command = { type = ai which = "switch/SOV_Fin_Demands.ai" }
		command = { type = ai which = "switch/SOV_Germany.ai" }
	}
}
################
# Soviet Winter War against Germany
#############################################
event = {
	id = 25007
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		attack = GER
		lost_national = { country = SOV value = 25 }
		war = { country = GER country = SOV }
		month = 11 # December
		month = 0 # January
		NOT = { month = 2 } # March
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SOV_Winter.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Soviets go back on defense
#############################################
event = {
	id = 25008
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 25007
		attack = GER
		war = { country = GER country = SOV }
		month = 3 # April
		NOT = { month = 7 } # August
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SOV_Germany_Second_Year.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Soviets go on the atack permanately
#############################################
event = {
	id = 25009
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 25008
		attack = GER
		war = { country = GER country = SOV }
		month = 11 # December
		month = 0 # January
		NOT = { month = 2 } # March
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SOV_Winter.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Soviets Bitter Peace AI
#############################################
event = {
	id = 25010
	random = no 
	country = SOV
	
	trigger = {
		ai = yes
		event = 2024 # Bitter Peace
		NOT = { war = { country = GER country = SOV } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/SOV_Bitter_Peace.ai" }
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = sleepevent which = 25002 }  # Soviet DOW of Germany AI event
	}
}
####################################
# Italy 26000 - 26999
####################################
################
# Italy changes political stance in war
#############################################
event = {
	id = 26000
	random = no 
	country = ITA

	trigger = {
		ai = yes
		OR = {
			AND = {
				# Belgium
				control = { province = 45 data = GER }
				control = { province = 50 data = GER }
				control = { province = 51 data = GER }
				control = { province = 52 data = GER }
				control = { province = 65 data = GER }
				control = { province = 68 data = GER }
				control = { province = 69 data = GER }
				control = { province = 70 data = GER }
				random = 30
			}
			control = { province = 56 data = GER } # Paris
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ITA_Neutrality.ai" }
		command = { type = ai which = "Air_Naval.ai" }
	}
}
################
# Italy prepares for Greece invasion
#############################################
event = {
	id = 26001
	random = no 
	country = ITA

	trigger = {
		ai = yes
		exists = GRE
		NOT = { war = { country = ITA country = GRE } }
		control = { province = 390 data = ITA }
		control = { province = 391 data = ITA }
		OR = {
			exists = VIC
			control = { province = 56 data = GER } # Paris
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ITA_Greece1.ai" }
		command = { type = ai which = "Air_Naval.ai" }
	}
}
################
# Italy invades Greece
#############################################
event = {
	id = 26002
	random = no 
	country = ITA

	trigger = {
		ai = yes
		exists = GRE
		NOT = { war = { country = ITA country = GRE } }
		event = 26001
		random = 15
		NOT = { war = { country = ITA country = SOV } }
		NOT = { war = { country = ITA country = USA } }
		control = { province = 390 data = ITA }
		control = { province = 391 data = ITA }
		month = 9 # October
		month = 0 # January
		NOT = { month = 1 } # Febuary
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = war which = GRE }
		command = { type = ai which = "switch/ITA_Greece2.ai" }
		command = { type = ai which = "Air_Naval.ai" }
	}
}
################
# Italy atwar with Russia
#############################################
event = {
	id = 26004
	random = no 
	country = ITA

	trigger = {
		ai = yes
		OR = {
			war = { country = ITA country = SOV }
			war = { country = ITA country = USA }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = february year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ITA_Russia.ai" }
		command = { type = ai which = "Air_Naval.ai" }
	}
}
################
# Italy atwar with Russia
#############################################
event = {
	id = 26005
	random = no 
	country = ITA

	trigger = {
		ai = yes
		war = { country = ITA country = FRA }
		NOT = { war = { country = ITA country = SOV } }
		NOT = { war = { country = ITA country = USA } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = february year = 1964 }

	action_a = {
		command = { type = ai which = "switch/ITA_Russia.ai" }
		command = { type = ai which = "Air_Naval.ai" }
	}
}
####################################
# China and the Warlords 27000 - 27999
####################################
################
# China changes to defensive AI vs Japan
#############################################
event = {
	id = 27000
	random = no 
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			war = { country = JAP country = CHI }
			AND = {
				event = 27010
				NOT = { exists = CHC }
				NOT = { exists = CSX }
				NOT = { exists = SIK }
				NOT = { exists = CXB }
				NOT = { exists = CYN }
				NOT = { exists = CGX }
				NOT = { exists = TIB }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CHI_Japan.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Backoff from Japan AI
#############################################
event = {
	id = 27001
	random = no 
	country = CHI
	
	trigger = {
		ai = yes
		OR = {
			event = 22001
			event = 22002
			lost_national = { country = CHI value = 35 }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CHI_Backoff.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Yunnan  Backs off from Japan AI
#############################################
event = {
	id = 27002
	random = no 
	country = CYN
	
	trigger = {
		ai = yes
		war = { country = CYN country = JAP }
		OR = {
			event = 22001
			event = 22002
			lost_national = { country = CHI value = 35 }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/WAR_Backoff.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Guangxi Clique Backs off from Japan AI
#############################################
event = {
	id = 27003
	random = no 
	country = CGX
	
	trigger = {
		ai = yes
		war = { country = CGX country = JAP }
		OR = {
			event = 22001
			event = 22002
			lost_national = { country = CHI value = 35 }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/WAR_Backoff.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Xibei San Maa Backs off from Japan AI
#############################################
event = {
	id = 27004
	random = no 
	country = CXB
	
	trigger = {
		ai = yes
		war = { country = CXB country = JAP }
		OR = {
			event = 22001
			event = 22002
			lost_national = { country = CHI value = 35 }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/WAR_Backoff.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Guangxi Clique vs China war
########################################
#event = {
#	id = 27005
#	random = no
#	country = CGX
#
#	trigger = {
#		ai = yes
#		#ai = CHI
#		random = 25
#		exists = CHI
#		NOT = {	war = { country = CHI country = CGX } }
#		NOT = {	war = { country = JAP country = CGX } }
#		NOT = {	war = { country = JAP country = CHI } }
#	}
#
#	name = "AI_EVENT"
#	style = 0
#
#	date = { day = 1 month = june year = 1936 }
#	offset = 7
#	deathdate = { day = 30 month = july year = 1936 }
#
#	action_a = {
#		name = "OK"
#		command = { type = ai_prepare_war which = CHI }
#	}
#}
################
# Yunnan changes to defensive AI vs Japan
#############################################
event = {
	id = 27006
	random = no 
	country = CYN
	
	trigger = {
		ai = yes
		war = { country = JAP country = CYN }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CYN_Japan.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Guangxi Clique allies with China AI vs Japan
#############################################
event = {
	id = 27007
	random = no 
	country = CGX
	
	trigger = {
		ai = yes
		OR = { 
			war = { country = JAP country = CGX }
			alliance = { country = CGX country = CHI }
			AND = {
				event = 27009
				NOT = { war = { country = CHI country = CGX } }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CGX_CHI_Ally.ai" }
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = relation which = CHI value = 100 }
		command = { type = relation which = JAP value = -50 }
	}
}

################
# China alternate AI if Japan is atwar with someone else not China (part 1)
#############################################
event = {
	id = 27010
	random = no 
	country = CHI
	
	trigger = {
		ai = yes
		NOT = { atwar = CHI }
		OR = {
			atwar = JAP
			NOT = { exists = JAP }
			ispuppet = JAP
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CHI_WAR_Warlords.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# China alternate AI loaded to go after Japan (part 2)
#############################################
event = {
	id = 27011
	random = no 
	country = CHI
	
	trigger = {
		ai = yes
		event = 27010
		NOT = { atwar = CHI }
		NOT = { exists = CHC }
		NOT = { exists = CSX }
		NOT = { exists = SIK }
		NOT = { exists = CXB }
		NOT = { exists = CYN }
		NOT = { exists = CGX }
		NOT = { exists = TIB }
		OR = {
			exists = MAN
			control = { province = 1390 data = JAP } # Harbin
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CHI_WAR_Japan.ai" }
		command = { type = ai which = "Air_Naval.ai" }
	}
}
################
# China turns isolationlist
#############################################
event = {
	id = 27012
	random = no 
	country = CHI
	
	trigger = {
		ai = yes
		event = 27010
		NOT = { atwar = CHI }
		NOT = { exists = CHC }
		NOT = { exists = CSX }
		NOT = { exists = SIK }
		NOT = { exists = CXB }
		NOT = { exists = CYN }
		NOT = { exists = CGX }
		NOT = { exists = TIB }
		AND = {
			NOT = { exists = MAN }
			NOT = { control = { province = 1390 data = JAP } } # Harbin
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CHI_Isolationist.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# China changes front ratio at Xi'An event
#############################################
event = {
	id = 27013
	random = no 
	country = CHI
	
	trigger = {
		ai = yes
		event = 90
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = march year = 1937 }

	action_a = {
		command = { type = ai which = "switch/CHI_ChangeFrontRatio.ai" }
	}
}
################
# Guangxi Clique puts all his forces under Chinese control
#############################################
event = {
	id = 27014
	random = no 
	country = CGX
	
	trigger = {
		ai = yes
		control = { province = 1326 data = JAP }
		alliance = { country = JAP country = CGX }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CGX_EXP_Change.ai" }
	}
}
################
# Xibei San Maa puts some of his forces under Chinese control
#############################################
event = {
	id = 27015
	random = no 
	country = CXB
	
	trigger = {
		ai = yes
		OR = {
			war = { country = JAP country = CXB }
			war = { country = SOV country = CXB }
			NOT = { ispuppet = CXB }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CXB_EXP_Change.ai" }
	}
}
################
# Shanxi changes to defensive AI vs Japan
#############################################
event = {
	id = 27016
	random = no 
	country = CSX
	
	trigger = {
		ai = yes
		war = { country = JAP country = CSX }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/CSX_EXP_Change.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# China loads new front garrison parms from CGX war
########################################
event = {
	id = 27017
	random = no
	country = CHI

	trigger = {
		ai = yes
		#war= { country = CHI country = CGX }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = june year = 1936 }
	offset = 7
	deathdate = { day = 30 month = august year = 1936 }

	action_a = {
		command = { type = ai which = "switch/CHI_After_CGX.ai" }
	}
}
####################################
# USA 28000 - 28999
####################################
################
# USA does Oil Embargo against Japan
#############################################
event = {
	id = 28000 
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		event = 3800 # Oil Embargo
		NOT = { alliance = { country = USA country = GER } }
		NOT = { alliance = { country = USA country = JAP } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/Oil_Embargo.ai" }
	}
}
################
# USA Gear up Level 1
#############################################
event = {
	id = 28001
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		atwar = GER
		NOT = { war = { country = USA country = GER } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_1.ai" }
	}
}
################
# USA Gear up Level 2
#############################################
event = {
	id = 28002
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		atwar = GER
		NOT = { war = { country = USA country = GER } }
		control = { province = 56 data = GER } # Paris
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_2.ai" }
		command = { type = sleepevent which = 28001 }
	}
}
################
# USA Gear up Level 3
#############################################
event = {
	id = 28003
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		atwar = GER
		NOT = { war = { country = USA country = GER } }
		war = { country = SOV country = GER }
		control = { province = 56 data = GER } # Paris
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_3.ai" }
		command = { type = sleepevent which = 28001 }
		command = { type = sleepevent which = 28002 }
	}
}
################
# USA Gear up Level 4
#############################################
event = {
	id = 28004
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		OR = {
			atwar = USA
			AND = {
				random = 5
				year = 1942
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_4.ai" }
		command = { type = ai which = "Air_Ground.ai" }
		command = { type = sleepevent which = 28001 }
		command = { type = sleepevent which = 28002 }
		command = { type = sleepevent which = 28003 }
	}
}
################
# Load D-Day AI
#############################################
event = {
	id = 28005
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		war = { country = GER country = USA }
		NOT = { control = { province = 56 data = FRA } }# Paris
		OR = {
			AND = {
				exists = ENG
				war = { country = GER country = ENG }
				alliance = { country = ENG country = USA }
				control = { province = 19 data = ENG } # London
				control = { province = 23 data = ENG } # Plymouth
			}
			AND = {
				NOT = { exists = ENG }
				NOT = { control = { province = 19 data = GER } } # London
				NOT = { control = { province = 23 data = GER } } # Plymouth
				NOT = { control = { province = 19 data = ITA } } # London
				NOT = { control = { province = 23 data = ITA } } # Plymouth
			}
		}
		OR = {
			AND = {
				war = { country = GER country = SOV }
				NOT = { control = { province = 212 data = SOV } } # Minsk
				NOT = { control = { province = 175 data = SOV } } # Moscow
				NOT = { control = { province = 187 data = SOV } } # Leningrad
				NOT = { control = { province = 163 data = SOV } } # Stalingrad
				lost_national = { country = SOV value = 30 }
				year = 1942
				month = 3 # March
				NOT = { month = 7 } # August
				OR = {
					event = 2027 #Danzig or War
					flag = GC1939 
				}
			}
			AND = {
				war = { country = GER country = SOV }
				control = { province = 212 data = SOV } # Minsk
				control = { province = 175 data = SOV } # Moscow
				NOT = { lost_national = { country = SOV value = 30 } }
				year = 1943
				month = 3 # March
				NOT = { month = 7 } # August
				OR = {
					event = 2027 #Danzig or War
					flag = GC1939 
				}
			}
			AND = {
				war = { country = GER country = SOV }
				NOT = { control = { province = 212 data = SOV } } # Minsk
				NOT = { control = { province = 175 data = SOV } } # Moscow
				NOT = { control = { province = 187 data = SOV } } # Leningrad
				NOT = { control = { province = 163 data = SOV } } # Stalingrad
				lost_national = { country = SOV value = 30 }
				year = 1941
				month = 3 # March
				NOT = { month = 7 } # August
				under_attack = SOV
				AND = {
					NOT = { event = 2027 } #Danzig or War 
					NOT = { flag = GC1939 }
				}
			}
			AND = {
				war = { country = GER country = SOV }
				NOT = { control = { province = 212 data = SOV } } # Minsk
				NOT = { control = { province = 175 data = SOV } } # Moscow
				NOT = { control = { province = 187 data = SOV } } # Leningrad
				NOT = { control = { province = 163 data = SOV } } # Stalingrad
				lost_national = { country = SOV value = 30 }
				year = 1942
				month = 3 # March
				NOT = { month = 7 } # August
				NOT = { under_attack = SOV }
			}
			AND = {
				war = { country = GER country = SOV }
				control = { province = 212 data = SOV } # Minsk
				control = { province = 175 data = SOV } # Moscow
				NOT = { lost_national = { country = SOV value = 30 } }
				year = 1941
				month = 3 # March
				NOT = { month = 7 } # August
				AND = {
					NOT = { event = 2027 } #Danzig or War 
					NOT = { flag = GC1939 }
				}
			}
			AND = {
				year = 1944
				month = 3 # March
				NOT = { month = 7 } # August
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/USA_Dday.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# D-Day successful go back to normal AI
#############################################
event = {
	id = 28006
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		event = 28005
		NOT = { control = { province = 56 data = GER } } # Paris
		NOT = { control = { province = 44 data = GER } } # Lille
		NOT = { control = { province = 72 data = GER } } # Metz
		NOT = { control = { province = 320 data = GER } } # Vichy
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_4.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# USA loads EXP Force Ratio for war with SOV
#############################################
event = {
	id = 28007
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		war = { country = USA country = SOV }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/EXP_ALIvsSOV.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
####################################
# Other Minors 29000 - 29999
####################################
################
# Slovakia sends exp forces to Germany
#############################################
event = {
	id = 29000
	random = no 
	country = SLO
	
	trigger = {
		ai = yes
		alliance = { country = GER country = SLO }
		OR = {
			ai = GER
			event = 20013
			AND = {
				war = { country = GER country = SOV }
				war = { country = SLO country = SOV }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/EXP_Russia.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Hungary sends exp forces to Germany
#############################################
event = {
	id = 29001
	random = no 
	country = HUN
	
	trigger = {
		ai = yes
		alliance = { country = GER country = HUN }
		OR = {
			ai = GER
			AND = {
				war = { country = GER country = SOV }
				war = { country = HUN country = SOV }
			}
			AND = {
				war = { country = GER country = YUG }
				war = { country = HUN country = YUG }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/EXP_Russia.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Romania exp forces to Germany
#############################################
event = {
	id = 29002
	random = no 
	country = ROM
	
	trigger = {
		ai = yes
		alliance = { country = GER country = ROM }
		OR = {
			AND = {
				war = { country = GER country = SOV }
				war = { country = ROM country = SOV }
			}
			AND = {
				war = { country = GER country = YUG }
				war = { country = ROM country = YUG }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/EXP_Russia.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Yugoslavia exp forces to Germany
#############################################
event = {
	id = 29003
	random = no 
	country = YUG
	
	trigger = {
		ai = yes
		war = { country = GER country = SOV }
		war = { country = YUG country = SOV }
		alliance = { country = GER country = YUG }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/EXP_Russia.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Holland does Oil Embargo against Japan
#############################################
event = {
	id = 29004
	random = no 
	country = HOL
	
	trigger = {
		ai = yes
		event = 3800 # Oil Embargo
		NOT = { alliance = { country = HOL country = GER } }
		NOT = { alliance = { country = HOL country = JAP } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/Oil_Embargo.ai" }
	}
}
################
# Bulgaria joins Germany because of Baklan Campaign
#############################################
event = {
	id = 29005
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		ai = GER
		event = 20006
		NOT = { alliance = { country = BUL country = SOV } }
		NOT = { alliance = { country = BUL country = ENG } }
		NOT = { alliance = { country = BUL country = ITA } }
		NOT = { alliance = { country = BUL country = GER } }
		NOT = { alliance = { country = BUL country = TUR } }
		atwar = no
		OR = {
			AND = {
				war = { country = GER country = SOV }
			}
			AND = {
				war = { country = GER country = YUG }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = alliance which = GER }
	}
}
################
# Romania joins Germany because of Baklan Campaign
#############################################
event = {
	id = 29006
	random = no 
	country = ROM
	
	trigger = {
		ai = yes
		ai = GER
		event = 20006
		NOT = { alliance = { country = ROM country = SOV } }
		NOT = { alliance = { country = ROM country = ENG } }
		NOT = { alliance = { country = ROM country = ITA } }
		NOT = { alliance = { country = ROM country = GER } }
		NOT = { alliance = { country = ROM country = TUR } }
		atwar = no
		OR = {
			AND = {
				war = { country = GER country = SOV }
			}
			AND = {
				war = { country = GER country = YUG }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = alliance which = GER }
		command = { type = trigger which = 29002 }
	}
}
################
# Finland joins Germany because of Winter War Campaign and GER DOW SOV
#############################################
event = {
	id = 29007
	random = no 
	country = FIN
	
	trigger = {
		ai = yes
		ai = GER
		event = 3200 # Winter War
		war = { country = GER country = SOV }
		NOT = { alliance = { country = FIN country = SOV } }
		NOT = { alliance = { country = FIN country = ENG } }
		NOT = { alliance = { country = FIN country = ITA } }
		NOT = { alliance = { country = FIN country = GER } }
		NOT = { alliance = { country = FIN country = TUR } }
		atwar = no
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 13 month = november year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = alliance which = GER }
	}
}
################
# Partition of Yugoslavia AI only events
#############################################
event = {
	id = 29008
	random = no 
	country = HUN
	
	trigger = {
		ai = yes
		ai = GER
		event = 20006
		alliance = { country = GER country = HUN }
		NOT = { exists = YUG }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = secedeprovince which = GER value = 380 }
		command = { type = secedeprovince which = GER value = 459 }
		command = { type = secedeprovince which = GER value = 455 }
		command = { type = secedeprovince which = GER value = 454 }
		command = { type = secedeprovince which = GER value = 453 }
		command = { type = secedeprovince which = GER value = 382 }
		command = { type = secedeprovince which = GER value = 381 }
		command = { type = secedeprovince which = GER value = 383 }
		command = { type = secedeprovince which = GER value = 384 }
		command = { type = secedeprovince which = GER value = 385 }
		command = { type = secedeprovince which = GER value = 386 }
		command = { type = secedeprovince which = GER value = 387 }
		command = { type = secedeprovince which = GER value = 388 }
		command = { type = secedeprovince which = GER value = 389 }
		command = { type = secedeprovince which = GER value = 451 }
		command = { type = secedeprovince which = GER value = 452 }
		command = { type = secedeprovince which = GER value = 418 }
		command = { type = secedeprovince which = GER value = 415 }
		command = { type = secedeprovince which = GER value = 494 }
		command = { type = secedeprovince which = GER value = 413 }
		command = { type = secedeprovince which = GER value = 414 }
	}
}
################
# Partition of Yugoslavia AI only events
#############################################
event = {
	id = 29009
	random = no 
	country = ROM
	trigger = {
		ai = yes
		ai = GER
		event = 20006
		alliance = { country = GER country = ROM }
		NOT = { exists = YUG }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = secedeprovince which = GER value = 380 }
		command = { type = secedeprovince which = GER value = 459 }
		command = { type = secedeprovince which = GER value = 455 }
		command = { type = secedeprovince which = GER value = 454 }
		command = { type = secedeprovince which = GER value = 453 }
		command = { type = secedeprovince which = GER value = 382 }
		command = { type = secedeprovince which = GER value = 381 }
		command = { type = secedeprovince which = GER value = 383 }
		command = { type = secedeprovince which = GER value = 384 }
		command = { type = secedeprovince which = GER value = 385 }
		command = { type = secedeprovince which = GER value = 386 }
		command = { type = secedeprovince which = GER value = 387 }
		command = { type = secedeprovince which = GER value = 388 }
		command = { type = secedeprovince which = GER value = 389 }
		command = { type = secedeprovince which = GER value = 451 }
		command = { type = secedeprovince which = GER value = 452 }
		command = { type = secedeprovince which = GER value = 418 }
		command = { type = secedeprovince which = GER value = 415 }
		command = { type = secedeprovince which = GER value = 493 }
		command = { type = secedeprovince which = GER value = 494 }
		command = { type = secedeprovince which = GER value = 413 }
		command = { type = secedeprovince which = GER value = 414 }
	}
}
################
# Partition of Yugoslavia AI only events
#############################################
event = {
	id = 29010
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		ai = GER
		event = 20006
		alliance = { country = GER country = BUL }
		NOT = { exists = YUG }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = secedeprovince which = GER value = 380 }
		command = { type = secedeprovince which = GER value = 459 }
		command = { type = secedeprovince which = GER value = 455 }
		command = { type = secedeprovince which = GER value = 454 }
		command = { type = secedeprovince which = GER value = 453 }
		command = { type = secedeprovince which = GER value = 382 }
		command = { type = secedeprovince which = GER value = 381 }
		command = { type = secedeprovince which = GER value = 383 }
		command = { type = secedeprovince which = GER value = 384 }
		command = { type = secedeprovince which = GER value = 385 }
		command = { type = secedeprovince which = GER value = 386 }
		command = { type = secedeprovince which = GER value = 387 }
		command = { type = secedeprovince which = GER value = 388 }
		command = { type = secedeprovince which = GER value = 389 }
		command = { type = secedeprovince which = GER value = 451 }
		command = { type = secedeprovince which = GER value = 452 }
		command = { type = secedeprovince which = GER value = 418 }
		command = { type = secedeprovince which = GER value = 415 }
		command = { type = secedeprovince which = GER value = 493 }
		command = { type = secedeprovince which = GER value = 494 }
	}
}
################
# Partition of Yugoslavia AI only events
#############################################
event = {
	id = 29011
	random = no 
	country = ITA
	
	trigger = {
		ai = yes
		ai = GER
		event = 20006
		alliance = { country = GER country = ITA }
		NOT = { exists = YUG }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = secedeprovince which = GER value = 380 }
		command = { type = secedeprovince which = GER value = 459 }
		command = { type = secedeprovince which = GER value = 455 }
		command = { type = secedeprovince which = GER value = 454 }
		command = { type = secedeprovince which = GER value = 453 }
		command = { type = secedeprovince which = GER value = 382 }
		command = { type = secedeprovince which = GER value = 383 }
		command = { type = secedeprovince which = GER value = 385 }
		command = { type = secedeprovince which = GER value = 386 }
		command = { type = secedeprovince which = GER value = 451 }
		command = { type = secedeprovince which = GER value = 452 }
		command = { type = secedeprovince which = GER value = 418 }
		command = { type = secedeprovince which = GER value = 415 }
		command = { type = secedeprovince which = GER value = 493 }
		command = { type = secedeprovince which = GER value = 494 }
		command = { type = secedeprovince which = GER value = 413 }
		command = { type = secedeprovince which = GER value = 414 }
	}
}
################
# Partition of Yugoslavia AI only events Partisans come back
#############################################
event = {
	id = 29012
	random = no 
	country = GER

	name = "AI_EVENT"
	style = 0	
	
	action_a = {
		command = { type = province_revoltrisk which = 380 value = 15 }
		command = { type = province_revoltrisk which = 459 value = 15 }
		command = { type = province_revoltrisk which = 455 value = 15 }
		command = { type = province_revoltrisk which = 454 value = 15 }
		command = { type = province_revoltrisk which = 453 value = 15 }
		command = { type = province_revoltrisk which = 382 value = 15 }
		command = { type = province_revoltrisk which = 381 value = 15 }
		command = { type = province_revoltrisk which = 383 value = 15 }
		command = { type = province_revoltrisk which = 384 value = 15 }
		command = { type = province_revoltrisk which = 385 value = 15 }
		command = { type = province_revoltrisk which = 386 value = 15 }
		command = { type = province_revoltrisk which = 387 value = 15 }
		command = { type = province_revoltrisk which = 388 value = 15 }
		command = { type = province_revoltrisk which = 389 value = 15 }
		command = { type = province_revoltrisk which = 451 value = 15 }
		command = { type = province_revoltrisk which = 452 value = 15 }
		command = { type = province_revoltrisk which = 418 value = 15 }
		command = { type = province_revoltrisk which = 415 value = 15 }
		command = { type = province_revoltrisk which = 493 value = 15 }
		command = { type = province_revoltrisk which = 494 value = 15 }
		command = { type = province_revoltrisk which = 413 value = 15 }
		command = { type = province_revoltrisk which = 414 value = 15 }
	}
}
################
# Yugoslavia loads Baklans AI
#############################################
event = {
	id = 29013
	random = no 
	country = YUG
	
	trigger = {
		ai = yes
		war = { country = YUG country = GER }
		war = { country = YUG country = ITA }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/YUG_Balklans.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Partition of Greece AI only events
#############################################
event = {
	id = 29014
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		ai = ITA
		event = 20006
		alliance = { country = ITA country = BUL }
		NOT = { exists = GRE }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = secedeprovince which = ITA value = 392 }
		command = { type = secedeprovince which = ITA value = 393 }
		command = { type = secedeprovince which = ITA value = 394 }
		command = { type = secedeprovince which = ITA value = 395 }
		command = { type = secedeprovince which = ITA value = 396 }
		command = { type = secedeprovince which = ITA value = 400 }
		command = { type = secedeprovince which = ITA value = 401 }
		command = { type = secedeprovince which = ITA value = 402 }
		command = { type = secedeprovince which = ITA value = 403 }
		command = { type = secedeprovince which = ITA value = 405 }
		command = { type = secedeprovince which = ITA value = 411 }
		command = { type = sleepevent which = 29015 }
	}
}
################
# Partition of Greece AI only events
#############################################
event = {
	id = 29015
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		ai = ITA
		event = 20006
		exists = GRE
		alliance = { country = ITA country = BUL }
		NOT = { control = { province = 401 data = GRE } } # Athens
		NOT = { control = { province = 393 data = GRE } }
		NOT = { control = { province = 395 data = GRE } }
		NOT = { control = { province = 394 data = GRE } }
		NOT = { control = { province = 402 data = GRE } }
		NOT = { control = { province = 403 data = GRE } }
		NOT = { control = { province = 392 data = GRE } }
		NOT = { control = { province = 412 data = GRE } }
		NOT = { control = { province = 411 data = GRE } }
		NOT = { control = { province = 410 data = GRE } }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = control which = ITA value = 392 }
		command = { type = control which = ITA value = 393 }
		command = { type = control which = ITA value = 394 }
		command = { type = control which = ITA value = 395 }
		command = { type = control which = ITA value = 396 }
		command = { type = control which = ITA value = 400 }
		command = { type = control which = ITA value = 401 }
		command = { type = control which = ITA value = 402 }
		command = { type = control which = ITA value = 403 }
		command = { type = control which = ITA value = 405 }
		command = { type = control which = ITA value = 411 }
		command = { type = sleepevent which = 29014 }
	}
}
################
# Partition of Greece AI only events
#############################################
event = {
	id = 29016
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		ai = ITA
		ai = BUL
		event = 20006
		alliance = { country = GER country = ITA }
		NOT = { exists = GRE }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = secedeprovince which = ITA value = 392 }
		command = { type = secedeprovince which = ITA value = 393 }
		command = { type = secedeprovince which = ITA value = 394 }
		command = { type = secedeprovince which = ITA value = 395 }
		command = { type = secedeprovince which = ITA value = 396 }
		command = { type = secedeprovince which = ITA value = 400 }
		command = { type = secedeprovince which = ITA value = 401 }
		command = { type = secedeprovince which = ITA value = 402 }
		command = { type = secedeprovince which = ITA value = 403 }
		command = { type = secedeprovince which = ITA value = 405 }
		command = { type = secedeprovince which = BUL value = 410 }
		command = { type = secedeprovince which = ITA value = 411 }
		command = { type = secedeprovince which = BUL value = 412 }
		command = { type = sleepevent which = 29017 }
	}
}
################
# Partition of Greece AI only events
#############################################
event = {
	id = 29017
	random = no 
	country = GER
	
	trigger = {
		ai = yes
		ai = ITA
		ai = BUL
		event = 20006
		alliance = { country = GER country = ITA }
		exists = GRE
		NOT = { control = { province = 401 data = GRE } } # Athens
		NOT = { control = { province = 393 data = GRE } }
		NOT = { control = { province = 395 data = GRE } }
		NOT = { control = { province = 394 data = GRE } }
		NOT = { control = { province = 402 data = GRE } }
		NOT = { control = { province = 403 data = GRE } }
		NOT = { control = { province = 392 data = GRE } }
		NOT = { control = { province = 412 data = GRE } }
		NOT = { control = { province = 411 data = GRE } }
		NOT = { control = { province = 410 data = GRE } }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = control which = ITA value = 392 }
		command = { type = control which = ITA value = 393 }
		command = { type = control which = ITA value = 394 }
		command = { type = control which = ITA value = 395 }
		command = { type = control which = ITA value = 396 }
		command = { type = control which = ITA value = 400 }
		command = { type = control which = ITA value = 401 }
		command = { type = control which = ITA value = 402 }
		command = { type = control which = ITA value = 403 }
		command = { type = control which = ITA value = 405 }
		command = { type = control which = BUL value = 410 }
		command = { type = control which = ITA value = 411 }
		command = { type = control which = BUL value = 412 }
		command = { type = sleepevent which = 29016 }
	}
}
################
# Partition of Greece AI only events Italy gets partisans
#############################################
event = {
	id = 29018
	random = no 
	country = ITA
	
	trigger = {
		ai = yes
		OR = {
			event = 29014
			event = 29015
			event = 29016
			event = 29017
		}
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = province_revoltrisk  which = 392 value = 15 }
		command = { type = province_revoltrisk  which = 393 value = 15 }
		command = { type = province_revoltrisk  which = 394 value = 15 }
		command = { type = province_revoltrisk  which = 395 value = 15 }
		command = { type = province_revoltrisk  which = 396 value = 15 }
		command = { type = province_revoltrisk  which = 400 value = 15 }
		command = { type = province_revoltrisk  which = 401 value = 15 }
		command = { type = province_revoltrisk  which = 402 value = 15 }
		command = { type = province_revoltrisk  which = 403 value = 15 }
		command = { type = province_revoltrisk  which = 405 value = 15 }
		command = { type = province_revoltrisk  which = 410 value = 15 }
		command = { type = province_revoltrisk  which = 411 value = 15 }
		command = { type = province_revoltrisk  which = 412 value = 15 }
	}
}
################
# Yugoslavia turns Passive from fear with fall of Greece
#############################################
event = {
	id = 29019
	random = no 
	country = YUG
	
	trigger = {
		ai = yes
		alliance = { country = GER country = ITA }
		NOT = { ispuppet = YUG }
		NOT = { atwar = YUG }
		control = { province = 56 data = GER } # Paris
		OR = {
			NOT = { exists = GRE }
			AND = {
				NOT = { control = { province = 401 data = GRE } } # Athens
				NOT = { control = { province = 393 data = GRE } }
				NOT = { control = { province = 395 data = GRE } }
				NOT = { control = { province = 394 data = GRE } }
				NOT = { control = { province = 402 data = GRE } }
				NOT = { control = { province = 403 data = GRE } }
				NOT = { control = { province = 392 data = GRE } }
				NOT = { control = { province = 412 data = GRE } }
				NOT = { control = { province = 411 data = GRE } }
				NOT = { control = { province = 410 data = GRE } }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/YUG_Neutrality.ai" }
	}
}
################
# Partition of Yugoslavia AI only events Partisans come back
#############################################
event = {
	id = 29020
	random = no 
	country = GER

	trigger = {
		ai = yes
		ai = GER
		OR = {
			event = 29008
			event = 29009
			event = 29010
			event = 29011
		}
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = trigger which = 29012 }
		command = { type = province_revoltrisk which = 380 value = -50 }
		command = { type = province_revoltrisk which = 459 value = -50 }
		command = { type = province_revoltrisk which = 455 value = -50 }
		command = { type = province_revoltrisk which = 454 value = -50 }
		command = { type = province_revoltrisk which = 453 value = -50 }
		command = { type = province_revoltrisk which = 382 value = -50 }
		command = { type = province_revoltrisk which = 381 value = -50 }
		command = { type = province_revoltrisk which = 383 value = -50 }
		command = { type = province_revoltrisk which = 384 value = -50 }
		command = { type = province_revoltrisk which = 385 value = -50 }
		command = { type = province_revoltrisk which = 386 value = -50 }
		command = { type = province_revoltrisk which = 387 value = -50 }
		command = { type = province_revoltrisk which = 388 value = -50 }
		command = { type = province_revoltrisk which = 389 value = -50 }
		command = { type = province_revoltrisk which = 451 value = -50 }
		command = { type = province_revoltrisk which = 452 value = -50 }
		command = { type = province_revoltrisk which = 418 value = -50 }
		command = { type = province_revoltrisk which = 415 value = -50 }
		command = { type = province_revoltrisk which = 493 value = -50 }
		command = { type = province_revoltrisk which = 494 value = -50 }
		command = { type = province_revoltrisk which = 413 value = -50 }
		command = { type = province_revoltrisk which = 414 value = -50 }
	}
}
################
# Finland loads German vs Russian war AI
#############################################
event = {
	id = 29021
	random = no 
	country = FIN
	
	trigger = {
		ai = yes
		war = { country = GER country = SOV }
		war = { country = FIN country = SOV }
		alliance = { country = FIN country = GER }
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 13 month = november year = 1939 }
	offset = 4
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/FIN_Russia.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Hungary takes advantage of Yugoslavias passiveness
#############################################
event = {
	id = 29022
	random = no 
	country = HUN
	
	trigger = {
		ai = yes
		alliance = { country = GER country = HUN }
		OR = {
			event = 29019
			AND = {
				alliance = { country = GER country = ITA }
				NOT = { ispuppet = YUG }
				NOT = { atwar = YUG }
				control = { province = 56 data = GER } # Paris
				OR = {
					NOT = { exists = GRE }
					AND = {
						NOT = { control = { province = 401 data = GRE } } # Athens
						NOT = { control = { province = 393 data = GRE } }
						NOT = { control = { province = 395 data = GRE } }
						NOT = { control = { province = 394 data = GRE } }
						NOT = { control = { province = 402 data = GRE } }
						NOT = { control = { province = 403 data = GRE } }
						NOT = { control = { province = 392 data = GRE } }
						NOT = { control = { province = 412 data = GRE } }
						NOT = { control = { province = 411 data = GRE } }
						NOT = { control = { province = 410 data = GRE } }
					}
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/HUN_Claims.ai" }
	}
}
################
# Bulgaria takes advantage of Yugoslavias passiveness
#############################################
event = {
	id = 29023
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		alliance = { country = GER country = BUL }
		OR = {
			event = 29019
			AND = {
				alliance = { country = GER country = ITA }
				NOT = { ispuppet = YUG }
				NOT = { atwar = YUG }
				control = { province = 56 data = GER } # Paris
				OR = {
					NOT = { exists = GRE }
					AND = {
						NOT = { control = { province = 401 data = GRE } } # Athens
						NOT = { control = { province = 393 data = GRE } }
						NOT = { control = { province = 395 data = GRE } }
						NOT = { control = { province = 394 data = GRE } }
						NOT = { control = { province = 402 data = GRE } }
						NOT = { control = { province = 403 data = GRE } }
						NOT = { control = { province = 392 data = GRE } }
						NOT = { control = { province = 412 data = GRE } }
						NOT = { control = { province = 411 data = GRE } }
						NOT = { control = { province = 410 data = GRE } }
					}
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/BUL_Claims.ai" }
	}
}
################
# Bulgaria lowers neutrality to join Axis
#############################################
event = {
	id = 29024
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = no
		OR = {
			war = { country = GER country = YUG }
			AND = {
				war = { country = GER country = ROM }
				NOT = { alliance = { country = SOV country = ROM } }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/Neutrality_Change.ai" }
	}
}
################
# Hungary lowers neutrality to join Axis
#############################################
event = {
	id = 29025
	random = no 
	country = HUN
	
	trigger = {
		ai = yes
		atwar = no
		OR = {
			war = { country = GER country = YUG }
			war = { country = GER country = SOV }
			AND = {
				war = { country = GER country = ROM }
				NOT = { alliance = { country = SOV country = ROM } }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/Neutrality_Change.ai" }
	}
}
################
# Romania lowers neutrality to join Axis
#############################################
event = {
	id = 29026
	random = no 
	country = ROM
	
	trigger = {
		ai = yes
		atwar = no
		OR = {
			war = { country = GER country = HUN }
			war = { country = GER country = SOV }
			event = 2700 # Claim Bessarabia
			event = 2702 # Vienna Diktat Denied by Germany
			AND = {
				owned = { province = 434 data = SOV }
				owned = { province = 435 data = SOV }
				owned = { province = 230 data = SOV }
				owned = { province = 433 data = SOV }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/Neutrality_Change.ai" }
	}
}
################
# Finland lowers neutrality to join Axis
#############################################
event = {
	id = 29027
	random = no 
	country = FIN
	
	trigger = {
		ai = yes
		atwar = no
		OR = {
			war = { country = GER country = SOV }
			event = 2620 # Winter War
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/Neutrality_Change.ai" }
	}
}
################
# Czechloslavakia joins the Axis
#############################################
event = {
	id = 29028
	random = no 
	country = CZE
	
	trigger = {
		ai = yes
		alliance = { country = GER country = CZE }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/CZE_Axis.ai" }
	}
}
################
# Vichy goes to 95 neutrality
#############################################
event = {
	id = 29029
	random = no 
	country = VIC
	
	trigger = {
		ai = yes
		atwar = yes
		NOT = { war = { country = GER country = VIC } }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = { 
		command = { type = ai which = "switch/Neutrality_Change.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Sweden changes political stance
#############################################
event = {
	id = 29030
	random = no 
	country = SWE
	
	trigger = {
		ai = yes
		flag = anti_bolshevik_sweden
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 13 month = november year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/Neutrality_Change.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
################
# Sweden joins Germany because of Winter War Campaign and GER DOW SOV
#############################################
event = {
	id = 29031
	random = no 
	country = SWE
	
	trigger = {
		ai = yes
		ai = GER
		flag = anti_bolshevik_sweden
		war = { country = GER country = SOV }
		NOT = { alliance = { country = SWE country = SOV } }
		NOT = { alliance = { country = SWE country = ENG } }
		NOT = { alliance = { country = SWE country = ITA } }
		NOT = { alliance = { country = SWE country = GER } }
		NOT = { alliance = { country = SWE country = TUR } }
		atwar = no
	}


	name = "AI_EVENT"
	style = 0	
	
	date = { day = 13 month = november year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = alliance which = GER }
	}
}
################
# Mexico Load D-Day AI
#############################################
event = {
	id = 29033
	random = no 
	country = MEX
	
	trigger = {
		ai = yes
		alliance = { country = MEX country = USA }
		OR = {
			event = 28005 # USA Loaded D-Day
			control = { province = 292 data = USA } # Arburg
			control = { province = 92  data = USA } # Arhus
			control = { province = 91  data = USA } # Kolding			
			control = { province = 78  data = USA } # Leeweden
			control = { province = 47  data = USA } # Amsterdam
			control = { province = 46  data = USA } # Rotterdam
			control = { province = 45  data = USA } # Ghent
			control = { province = 18  data = USA } # Calais
			control = { province = 42  data = USA } # Dieppe
			control = { province = 41  data = USA } # Le Havre
			control = { province = 39  data = USA } # Caen
			control = { province = 33  data = USA } # Rennes
			control = { province = 32  data = USA } # Brest
			control = { province = 34  data = USA } # Lorient
			control = { province = 35  data = USA } # Nantes
			control = { province = 59  data = USA } # Cholet
			control = { province = 325 data = USA } # Bordeaux
			control = { province = 326 data = USA } # Dax
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1964 }

	action_a = {
		command = { type = ai which = "switch/MEX_Dday.ai" }
		command = { type = ai which = "Air_Ground.ai" }
	}
}