KNT;knt;knt;knt;knt;knt;knt;knt;óç;;;x
KMH;kmh;kmh;kmh;kmh;kmh;kmh;kmh;êì÷;;;x
EVT_2804_NAME;Direct intervention in the Spanish Civil War;;;;;;;;;;x
EVT_2804_DESC;One of the powers backing the Spanish Nationalists has interevened directly in the conflict. We must act.;;;;;;;;;;x
EVT_2804_ACTION_A;Accelerate rearmament;;;;;;;;;;x
EVT_3407_NAME;Direct intervention in the Spanish Civil War;;;;;;;;;;x
EVT_3407_DESC;One of the powers backing the Spanish Nationalists has interevened directly in the conflict. This is unacceptable!;;;;;;;;;;x
EVT_3407_ACTION_A;Accelerate rearmament;;;;;;;;;;x
EVT_3109_NAME;Direct intervention in the Spanish Civil War;;;;;;;;;;x
EVT_3109_DESC;One of the powers backing the Spanish Nationalists has interevened directly in the conflict. We must call for help.;;;;;;;;;;x
EVT_3109_ACTION_A;Petition the League of Nations;;;;;;;;;;x
UIW_HQ_INACT_SHORT;This HQ is INACTIVE!;;;;;;;;;;x
TC_NATIONAL_IDEA_SET;%s has %s;%s has %s;%s has %s;%s has %s;%s has %s;%s has %s;%s has %s;%s has %s;;;x
TCNOT_NATIONAL_IDEA_SET;%s doesn't have %s;%s doesn't have %s;%s doesn't have %s;%s doesn't have %s;%s doesn't have %s;%s doesn't have %s;%s doesn't have %s;%s doesn't have %s;;;x
TC_MONEY;At least %s money in pool;At least %s money in pool;At least %s money in pool;At least %s money in pool;At least %s money in pool;At least %s money in pool;At least %s money in pool;At least %s money in pool;;;x
TCNOT_MONEY;Below %s money in pool;Below %s money in pool;Below %s money in pool;Below %s money in pool;Below %s money in pool;Below %s money in pool;Below %s money in pool;Below %s money in pool;;;x
TC_BATTLE_IN_PROV;There is a land battle in %s;There is a land battle in %s;There is a land battle in %s;There is a land battle in %s;There is a land battle in %s;There is a land battle in %s;There is a land battle in %s;There is a land battle in %s;;;x
TCNOT_BATTLE_IN_PROV;There is no land battle in %s;There is no land battle in %s;There is no land battle in %s;There is no land battle in %s;There is no land battle in %s;There is no land battle in %s;There is no land battle in %s;There is no land battle in %s;;;x
ESTIMATE_ROUTE;We estimate that we can arrive here:;We estimate that we can arrive here:;We estimate that we can arrive here:;We estimate that we can arrive here:;We estimate that we can arrive here:;We estimate that we can arrive here:;We estimate that we can arrive here:;We estimate that we can arrive here:;;;x
EE_CHANGE_IDEA_EVENT;%s has its %s changed to %s;%s has its %s changed to %s;%s has its %s changed to %s;%s has its %s changed to %s;%s has its %s changed to %s;%s has its %s changed to %s;%s has its %s changed to %s;%s has its %s changed to %s;;;x
EE_TRIGGER_DELAY;Trigger the '%s' after %d days.;Trigger the '%s' after %d days.;Trigger the '%s' after %d days.;Trigger the '%s' after %d days.;Trigger the '%s' after %d days.;Trigger the '%s' after %d days.;Trigger the '%s' after %d days.;Trigger the '%s' after %d days.;;;x
EE_CHANGE_PARTISAN;%s has its partisan activity changed by %d;%s has its partisan activity changed by %d;%s has its partisan activity changed by %d;%s has its partisan activity changed by %d;%s has its partisan activity changed by %d;%s has its partisan activity changed by %d;%s has its partisan activity changed by %d;%s has its partisan activity changed by %d;;;x
EE_SET_PARTISAN;%s has its partisan activity set to %d;%s has its partisan activity set to %d;%s has its partisan activity set to %d;%s has its partisan activity set to %d;%s has its partisan activity set to %d;%s has its partisan activity set to %d;%s has its partisan activity set to %d;%s has its partisan activity set to %d;;;x
EE_PEACE_ALL;%s exits the war.;%s exits the war.;%s exits the war.;%s exits the war.;%s exits the war.;%s exits the war.;%s exits the war.;%s exits the war.;;;x
EE_CHANGE_UNIT_XP;%s has its experience changed by %d;%s has its experience changed by %d;%s has its experience changed by %d;%s has its experience changed by %d;%s has its experience changed by %d;%s has its experience changed by %d;%s has its experience changed by %d;%s has its experience changed by %d;;;x
EE_SET_UNIT_XP;%s has its experience set to %d;%s has its experience set to %d;%s has its experience set to %d;%s has its experience set to %d;%s has its experience set to %d;%s has its experience set to %d;%s has its experience set to %d;%s has its experience set to %d;;;x
EE_CHANGE_LEADER_XP;%s has his experience changed by %d;%s has his experience changed by %d;%s has his experience changed by %d;%s has his experience changed by %d;%s has his experience changed by %d;%s has his experience changed by %d;%s has his experience changed by %d;%s has his experience changed by %d;;;x
EE_SET_LEADER_XP;%s has his experience set to %d;%s has his experience set to %d;%s has his experience set to %d;%s has his experience set to %d;%s has his experience set to %d;%s has his experience set to %d;%s has his experience set to %d;%s has his experience set to %d;;;x
EE_CHANGE_RETOOL_TIME;Retooling time changed by %d days;Retooling time changed by %d days;Retooling time changed by %d days;Retooling time changed by %d days;Retooling time changed by %d days;Retooling time changed by %d days;Retooling time changed by %d days;Retooling time changed by %d days;;;x
EE_SET_RETOOL_TIME;Retooling time set to %d days;Retooling time set to %d days;Retooling time set to %d days;Retooling time set to %d days;Retooling time set to %d days;Retooling time set to %d days;Retooling time set to %d days;Retooling time set to %d days;;;x
CONFIRMCOVTRANS;Do you really want to convert this unit to convoys?;Do you really want to convert this unit to convoys?;Do you really want to convert this unit to convoys?;Do you really want to convert this unit to convoys?;Do you really want to convert this unit to convoys?;Do you really want to convert this unit to convoys?;Do you really want to convert this unit to convoys?;Do you really want to convert this unit to convoys?;;;x
CONV_TRANS_DESC;Converting this unit to convoys will give you %d convoys.;Converting this unit to convoys will give you %d convoys.;Converting this unit to convoys will give you %d convoys.;Converting this unit to convoys will give you %d convoys.;Converting this unit to convoys will give you %d convoys.;Converting this unit to convoys will give you %d convoys.;Converting this unit to convoys will give you %d convoys.;Converting this unit to convoys will give you %d convoys.;;;x
EE_ACCESS_ALLIANCE;Give military access to %s;;;;;;;;;;x
EE_DELETE_UNIT_LAND_PERC;%d percent of our army corps will disband;;;;;;;;;;x
EE_DELETE_UNIT_NAVY_PERC;%d percent of our fleets will disband;;;;;;;;;;x
EE_DELETE_UNIT_AIR_PERC;%d percent of our air wings will disband;;;;;;;;;;x
EE_SWITCH_ALLEGIANCE_LAND_PERC;%d percent of our army corps will join %s;;;;;;;;;;x
EE_SWITCH_ALLEGIANCE_NAVY_PERC;%d percent of our fleets will join %s;;;;;;;;;;x
EE_SWITCH_ALLEGIANCE_AIR_PERC;%d percent of our air wings will join %s;;;;;;;;;;x
##;;;;;;;;;;;X
PRODLINEUP_SETUP;When a production line can be upgraded;When a production line can be upgraded;When a production line can be upgraded;When a production line can be upgraded;When a production line can be upgraded;When a production line can be upgraded;When a production line can be upgraded;When a production line can be upgraded;;;X
PRODLINEUP_HEADER;PRODUCTION BRIEFING%s;PRODUCTION BRIEFING%s;PRODUCTION BRIEFING%s;PRODUCTION BRIEFING%s;PRODUCTION BRIEFING%s;PRODUCTION BRIEFING%s;PRODUCTION BRIEFING%s;PRODUCTION BRIEFING%s;;;X
PRODLINEUP_1;Our production of;Our production of;Our production of;Our production of;Our production of;Our production of;Our production of;Our production of;;;X
PRODLINEUP_2;%s;%s;%s;%s;%s;%s;%s;%s;;;X
PRODLINEUP_3;Can be upgraded from;Can be upgraded from;Can be upgraded from;Can be upgraded from;Can be upgraded from;Can be upgraded from;Can be upgraded from;Can be upgraded from;;;X
PRODLINEUP_4;%s;%s;%s;%s;%s;%s;%s;%s;;;X
PRODLINEUP_5;to;fr;lø;sø;ma;ti;on;to;;;X
PRODLINEUP_6;%s;%s;%s;%s;%s;%s;%s;%s;;;X
PRODLINEUP_LOG;%s can be upgraded from %s to %s;%s can be upgraded from %s to %s;%s can be upgraded from %s to %s;%s can be upgraded from %s to %s;%s can be upgraded from %s to %s;%s can be upgraded from %s to %s;%s can be upgraded from %s to %s;%s can be upgraded from %s to %s;;;X
PRODLINEUP_BTN1;OK;OK;OK;Aceptar;OK;OK;;OK;;;X
EE_GRANT_MILITARY_CONTROL;Grant military control to %s.;Grant military control to %s.;Grant military control to %s.;Grant military control to %s.;Grant military control to %s.;Grant military control to %s.;Grant military control to %s.;Grant military control to %s.;;;x
EE_END_MILITARY_CONTROL;End military control for %s.;End military control for %s.;End military control for %s.;End military control for %s.;End military control for %s.;End military control for %s.;End military control for %s.;End military control for %s.;;;x
##;;;;;;;;;;;X
#EOF;;;;;;;;;;;x
