#########################################################################
#  Theoretical Breakthrough - Secret Weapon
#########################################################################
event = {
	id = 8000
	random = no
	invention = yes

	trigger = {
		technology = 4060 # 1940 Interceptor
		technology = 5560
		NOT = { is_tech_active = 7010 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8000_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7010 }# Basic Rocket Interceptor
		command = {  type = activate which = 7020 }# Impr Rocket Interceptor
	}
}

event = {
	id = 8001
	random = no
	invention = yes

	trigger = {
		technology = 5570
		NOT = { is_tech_active = 15500 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8001_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 15500 }# Practical Turbojet Engine
	}
}

event = {
	id = 8002
	random = no
	invention = yes

	trigger = {
		technology = 15500
		OR = {
			technology = 12140
			technology = 3390
		}
		NOT = { is_tech_active = 7050 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8002_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7050 }# Turbojet Carrier Air Group
		command = {  type = activate which = 7280 }# Imp. Turbojet Carrier Air Group
	}
}

event = {
	id = 8006
	random = no
	invention = yes

	trigger = {
		technology = 15170
		NOT = { is_tech_active = 16030 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8006_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 16030 } # Turbojet Strategic Bomber
	}
}

event = {
	id = 8007
	random = no
	invention = yes

	trigger = {
		technology = 5580
		NOT = { is_tech_active = 7100 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8007_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7100 } # Flying Bomb
	}
}

event = {
	id = 8008
	random = no
	invention = yes

	trigger = {
		technology = 5590
		NOT = { is_tech_active = 7110 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8008_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7110 } # Flying Rocket
	}
}

event = {
	id = 8009
	random = no
	invention = yes

	trigger = {
		technology = 7110
		NOT = { is_tech_active = 7120 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8009_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7120 } # Ballistic Missile
		command = {  type = activate which = 7130 } # Intercontinental Ballistic Missile
		command = {  type = activate which = 7300 } # Simple Satelitte
		command = {  type = activate which = 7310 } # Bas. Sat. Recon. 
		command = {  type = activate which = 7320 } # Sat. Network.
	}
}

event = {
	id = 8010
	random = no
	invention = yes

	trigger = {
		technology = 5340
		NOT = { is_tech_active = 7140 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8010_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7140 } # Basic Electronic Computers
		command = {  type = activate which = 7150 } # Improved Electronic Computers
		command = {  type = activate which = 7160 } # Advanced Electronic Computers
		command = {  type = activate which = 16000 } # Basic semiconductors
		command = {  type = activate which = 7250 } # Basic Electronic Supported Weather Forecast
		command = {  type = activate which = 7290 } # Improved Electronic Supported Weather Forecast
	}
}

event = {
	id = 8011
	random = no
	invention = yes

	trigger = {
		technology = 5540
		NOT = { is_tech_active = 7170 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8011_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7170 } # Nuclear Waste Bomb
		command = {  type = activate which = 7180 } # Semi-Fission Bomb
		command = {  type = activate which = 7190 } # Fission Bomb
		command = { type = activate which = 16010 } # Miniaturised Fission Bomb
		command = { type = activate which = 16020 } # Fussion Bomb
	}
}

event = {
	id = 8012
	random = no
	invention = yes

	trigger = {
		technology = 5540 # Nuclear Power
		OR = {
			technology = 3180 # Semi-Modern Heavy Cruiser
			technology = 3240 # Semi-Modern Battle-Cruiser
			technology = 3300 # Semi-Modern Battleship
			technology = 3390 # Semi-Modern Air Carrier
		}
		NOT = { is_tech_active = 7200 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8012_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = { type = activate which = 7200 } # Nuclear Capital Ship Propulsion
	}
}

event = {
	id = 8013
	random = no
	invention = yes

	trigger = {
		technology = 5540 # Nuclear Power
		OR = {
			technology = 3060 # Semi-Modern Destroyer
			technology = 3120 # Semi-Modern CL
			technology = 3450 # Semi-Modern Submarine
		}
		NOT = { is_tech_active = 7210 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8013_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = { type = activate which = 7210 } # Nuclear Screening Ship Propulsion
	}
}
#event = {
#	id = 8014
#	random = no
#	invention = yes
#
#	trigger = {
#		technology = 3390
#		technology = 5540
#		NOT = { is_tech_active = 7220 }
#	}
#
#	name = "EVT_8000_NAME"
#	desc = "EVT_8014_DESC"
#	picture = "scientist"
#	style = 0
#
#	action_a = {
#		name = "ACTIONNAME3201A" # OK
#		command = {  type = activate which = 7220 } # Nuclear Carrier Propulsion
#	}
#}

#event = {
#	id = 8015
#	random = no
#	invention = yes
#
#	trigger = {
#		technology = 3450
#		technology = 5540
#		NOT = { is_tech_active = 7230 }
#	}
#
#	name = "EVT_8000_NAME"
#	desc = "EVT_8015_DESC"
#	picture = "scientist"
#	style = 0
#
#	action_a = {
#		name = "ACTIONNAME3201A" # OK
#		command = {  type = activate which = 7230 } # Nuclear powered Submarine
#	}
#}

event = {
	id = 8016
	random = no
	invention = yes

	trigger = {
		technology = 1300
		technology = 4270
		technology = 15500
		NOT = { is_tech_active = 7240 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8016_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7240 } # Air Cavalry Division
	}
}
event = {
	id = 8017
	random = no
	invention = yes

	trigger = {
		technology = 15130
		technology = 5560
		NOT = { is_tech_active = 7260 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8017_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7260 } # Air-to-Surface Missile (ASM)
	}
}
event = {
	id = 8018
	random = no
	invention = yes

	trigger = {
		technology = 2500
		technology = 5560
		NOT = { is_tech_active = 7270 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8018_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7270 } # Surface-to-Air Missile (SAM)
	}
}

event = {
	id = 8020
	random = no
	invention = yes

	trigger = {
		technology = 2310
		technology = 1380
		NOT = { is_tech_active = 7330 }
	}

	name = "EVT_8000_NAME"
	desc = "EVT_8020_DESC"
	picture = "scientist"
	style = 0

	action_a = {
		name = "ACTIONNAME3201A" # OK
		command = {  type = activate which = 7330 } # Super-Heavy Railway Artillery
	}
}

