#################################
# Designed by Greven and Tracid #
#################################


#########################################################################
#  Allied High Command Priority
#########################################################################

event = {
	id = 1
	random = no
	country = ALS

	trigger = {
 		random = 75
 		control = { province = 37 data = -1 }
 		control = { province = 38 data = -1 }
 		control = { province = 39 data = -1 }
	}

	name = "dday_event1_name"
	desc = "dday_event1_desc"		
        picture = "command_priority"
	style = 0

	date = { day = 15 month = july year = 1944 }
	offset = 14
	deathdate = { day = 15 month = january year = 1945 }

	action_a = {
		name = "dday_actionname1A" # Offensive in Italy
		command = { type = trigger which = 2 }

	}
	action_b = {
		name = "dday_actionname1B" # Launch Operation Dragoon
		command = { type = trigger which = 5 }
		command = { type = province_keypoints which = 364 value = 5 } #Marseilles
		command = { type = province_keypoints which = 43 value = -5 } #Calais
		command = { type = province_keypoints which = 18 value = -5 } #Dunkirk
		command = { type = activate_division which = 10178 value = 233  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 234  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 235  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 236  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 237  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 238  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 239  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 240  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 241  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 242  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 243  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 244  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 245  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 246  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 247  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 248  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 249  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 250  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 251  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 252  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 253  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 254  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 255  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 256  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 257  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 258  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 259  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 260  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 261  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 262  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 263  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 264  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 265  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 266  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 267  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 268  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 269  where = 367 when = 0 }
		command = { type = activate_division which = 10178 value = 270  where = 367 when = 0 }
		
		command = { type = add_corps which = "6th Army Group" value = land when = 60128 where = 367 }
		command = { type = add_division which = "6th Army Group HQ" value = hq when = 2 where = artillery }
		command = { type = add_corps which = "7th US Army" value = land when = 60291 where = 367 }
		command = { type = add_division which = "7th US Army HQ" value = hq when = 2 where = artillery }
		command = { type = add_division which = "1st US Airborne Task Force" value = paratrooper when = 3 }
		command = { type = add_corps which = "VI US Corps" value = land when = 60352 where = 367 }
		command = { type = add_division which = "36th US Infantry Division" value = infantry when = 4 }
		command = { type = add_division which = "45th US Infantry Division" value = infantry when = 4  }
		command = { type = add_division which = "3rd US Infantry Division" value = infantry when = 4 where = artillery }		
		command = { type = add_corps which = "II. French Corps" value = land when = 24114 where = 367 }
		command = { type = add_division which = "1st Free French Inf Div" value = infantry when = 4 where = artillery }
		command = { type = add_division which = "9th Colonial Infantry Div" value = infantry when = 3  }
		command = { type = add_division which = "3rd Algerian Infantry Div" value = infantry when = 3  }
	}
}


#########################################################################
#  Allied offensive in Italy
#########################################################################

event = {
	id = 2
	random = no
	country = GER

	trigger = {
 				#triggered by ALS1
}

	name = "ard_event11_name"
	desc = "ard_event11_desc"		
        picture = "allied_offensive_italy"
	style = 0



	action_a = {
		name = "ard_actionname11A" # Send forces to Goten Linie
		command = { type = supplies value = -200 }
		command = { type = oilpool value = -100 }
		command = { type = manpowerpool value = -100 }
	}
}

#########################################################################
#  Allied offensive in Italy stopped permanently
#########################################################################

event = {
	id = 3
	random = no
	country = GER

	trigger = {
 				random = 18
 				event = 2
 				NOT = {
 						event = 4
 						}
}

	name = "ard_event12_name"
	desc = "ard_event12_desc"		
        picture = "allied_offencive_stopped"
	style = 0

	date = { day = 16 month = december year = 1944 }
	offset = 14 # Check for trigger conditions every month
	deathdate = { day = 1 month = december year = 1946 }

	action_a = {
		name = "ard_actionname12A" # Acquisite reinforcements
		command = { type =	sleepevent which = 4 }
		command = { type = supplies value = 200 }
		command = { type = oilpool value = 100 }
		command = { type = manpowerpool value = 100 }
		command = { type = add_division which = "1. Fallschirmjäger div" value = paratrooper when = 3 where = artillery }
		command = { type = add_division which = "4. Fallschirmjäger div" value = paratrooper when = 3 where = artillery }
		command = { type = add_division which = "26. Panzerdivision" value = armor when = 4 where = tank_destroyer }
	}
}

#########################################################################
#  The Goten Linie in Italy has collapsed
#########################################################################

event = {
	id = 4
	random = no
	country = GER

	trigger = {
 				random = 15
 				event = 2
 				NOT = {
 						event = 3
 						}
}

	name = "ard_event1_name"
	desc = "ard_event1_desc"		
        picture = "goten_linie_colapse"
	style = 0

	date = { day = 16 month = december year = 1944 }
	offset = 14 # Check for trigger conditions every month
	deathdate = { day = 1 month = december year = 1946 }

	action_a = {
		name = "ard_actionname1A" # Send forces to Tyrolen Linie
		command = { type =	sleepevent which = 3 }
		command = { type = trigger which = 6 }
		command = { type = vp value = -10 }
		command = { type = supplies value = -200 }
		command = { type = oilpool value = -100 }
		command = { type = manpowerpool value = -100 }
		command = { type = remove_division which = -1 }
		command = { type = remove_division which = -1 }
		command = { type = remove_division which = -1 }
	}
}
#########################################################################
#  The Allies launches Operation Dragoon
#########################################################################

event = {
	id = 5
	random = no
	country = GER

	trigger = {
 				#triggered by ALS1
}

	name = "dday_event5_name"
	desc = "dday_event5_desc"		
        picture = "operation_dragon"
	style = 0



	action_a = {
		name = "dday_actionname5a" # They come from all directions!
		command = {  }
	}
}
#########################################################################
#  Allied Offensive in Italy is a Great Success
#########################################################################

event = {
	id = 6
	random = no
	country = ALS

	trigger = {
 				#triggered by GER4
}

	name = "ard_event1_name"
	desc = "ard_event1_desc"		
        picture = "allied_offensive_italy_great_succes"
	style = 0


	action_a = {
		name = "ww_actionname1A" # Great!
		command = { type = vp value = 10 }
		command = { type = supplies value = 200 }
		command = { type = oilpool value = 100 }
		command = { type = manpowerpool value = 100 }
		command = { type = add_division value = infantry } #want a real div
		command = { type = add_division value = infantry } #want a real div
		command = { type = add_division value = infantry } #want a real div
	}
}
#########################################################################
#  Hitler release Panzer Reserves
#########################################################################

event = {
	id = 7
	random = no
	country = GER

	trigger = {
 				random = 30
}

	name = "dday_event7_name"
	desc = "dday_event7_desc"		
        picture = "panzer_reserves"
	style = 0

	date = { day = 15 month = july year = 1944 }
	offset = 3
	deathdate = { day = 15 month = january year = 1945 }


	action_a = {
		name = "dday_actionname7a" # Release Panzer Reserve
		command = { type =	sleepevent which = 34 }
		command = { type = unlock_division which = 10602 value = 95   }
		command = { type = unlock_division which = 10602 value = 96   }
		command = { type = unlock_division which = 10602 value = 97   }
		command = { type = unlock_division which = 10602 value = 105   }
		command = { type = unlock_division which = 10602 value = 106   }
		command = { type = unlock_division which = 10602 value = 107   }
		command = { type = unlock_division which = 10602 value = 108   }
	}
}
#########################################################################
#  Hitler release 15th Army for action
#########################################################################

event = {
	id = 8
	random = no
	country = GER

	trigger = {
 				random = 30
}

	name = "dday_event8_name"
	desc = "dday_event8_desc"		
        picture = "15th_army"
	style = 0

	date = { day = 15 month = july year = 1944 }
	offset = 3
	deathdate = { day = 15 month = january year = 1945 }


	action_a = {
		name = "dday_actionname8a" # Release 15th Army
		command = { type =	sleepevent which = 33 }
		command = {  type = unlock_division which = 10602 value = 13  }
		command = {  type = unlock_division which = 10602 value = 14  }
		command = {  type = unlock_division which = 10602 value = 15  }
		command = {  type = unlock_division which = 10602 value = 16  }
		command = {  type = unlock_division which = 10602 value = 17  }
		command = {  type = unlock_division which = 10602 value = 18  }
		command = {  type = unlock_division which = 10602 value = 19  }
		command = {  type = unlock_division which = 10602 value = 20  }
		command = {  type = unlock_division which = 10602 value = 22  }
		command = {  type = unlock_division which = 10602 value = 23  }
		command = {  type = unlock_division which = 10602 value = 24  }
		command = {  type = unlock_division which = 10602 value = 25  }
		command = {  type = unlock_division which = 10602 value = 27  }
		command = {  type = unlock_division which = 10602 value = 28  }
		command = {  type = unlock_division which = 10602 value = 29  }
		command = {  type = unlock_division which = 10602 value = 30  }
		command = {  type = unlock_division which = 10602 value = 32  }
		command = {  type = unlock_division which = 10602 value = 33  }
		command = {  type = unlock_division which = 10602 value = 34  }
		command = {  type = unlock_division which = 10602 value = 36  }
		command = {  type = unlock_division which = 10602 value = 37  }
		command = {  type = unlock_division which = 10602 value = 38  }
		command = {  type = unlock_division which = 10602 value = 39  }
	}
}
#########################################################################
#  German Reinforcements
#########################################################################
event = {
	id = 9
	random = no
	country = GER



	name = "ge_event1_name"   ###reinforcements arrive
	desc = "ge_event1_desc"
        picture = "german_reinforcment_2"
	style = 0

	date = { day = 10 month = july year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = activate_division which = 10602 value = 113 where = 53 }
		command = { type = activate_division which = 10602 value = 122 where = 56 }

	}
}
event = {
	id = 10
	random = no
	country = GER



	name = "ge_event1_name"   ###reinforcements arrive
	desc = "ge_event1_desc"
        picture = "reinforcements"
	style = 0

	date = { day = 10 month = june year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = activate_division which = 10602 value = 118 where = 56 }
		command = { type = activate_division which = 10602 value = 119 where = 56 }

	}
}
event = {
	id = 11
	random = no
	country = GER



	name = "ge_event1_name"   ###reinforcements arrive
	desc = "ge_event1_desc"
        picture = "reinforcements"
	style = 0

	date = { day = 20 month = june year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = activate_division which = 10602 value = 120 where = 56 }

	}
}
event = {
	id = 12
	random = no
	country = GER



	name = "ge_event1_name"   ###reinforcements arrive
	desc = "ge_event1_desc"
        picture = "reinforcements"
	style = 0

	date = { day = 1 month = july year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = activate_division which = 10602 value = 121 where = 56 }

	}
}
event = {
	id = 13
	random = no
	country = GER



	name = "ge_event1_name"   ###reinforcements arrive
	desc = "ge_event1_desc"
        picture = "reinforcements"
	style = 0

	date = { day = 5 month = august year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = activate_division which = 10602 value = 124 where = 56 }

	}
}
event = {
	id = 14
	random = no
	country = GER



	name = "ge_event1_name"   ###reinforcements arrive
	desc = "ge_event1_desc"
        picture = "reinforcements"
	style = 0

	date = { day = 28 month = june year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = activate_division which = 10602 value = 126 where = 56 }

	}
}
#########################################################################
#  German Withdrawal
#########################################################################
event = {
	id = 15
	random = no
	country = GER

    trigger = {
    			division_exists = { type = 10602 id = 114 }
    }

	name = "ge_event2_name"
	desc = "ge_event2_desc"
        picture = "german_withdrawal"
	style = 0

	date = { day = 30 month = september year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = remove_division which = 10602 value = 114  }
	}
}
event = {
	id = 16
	random = no
	country = GER

    trigger = {
    			division_exists = { type = 10602 id = 115 }
    }

	name = "ge_event2_name"
	desc = "ge_event2_desc"
        picture = "reinforcements"
	style = 0

	date = { day = 22 month = november year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = remove_division which = 10602 value = 115  }
	}
}
event = {
	id = 17
	random = no
	country = GER

    trigger = {
    			division_exists = { type = 10602 id = 122 }
    }

	name = "ge_event2_name"
	desc = "ge_event2_desc"
        picture = "reinforcements"
	style = 0

	date = { day = 2 month = september year = 1944 }



	action_a = {
		name = "ge_actioname1A"
		command = { type = remove_division which = 10602 value = 122  }
	}
}

#########################################################################
#  Oil and Supply from Germany
#########################################################################

event = {
	id = 18
	random = no
	country = GER
	persistent = yes

	trigger = {
		random = 50
		NOT = {
			event = 3
		}
	}

	name = "ard_event19_name"
	desc = "ard_event19_desc"		
        picture = "oil_supply"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 14 # Check for trigger conditions every two weeks
	deathdate = { day = 1 month = january year = 1945 }

	action_a = {
		name = "ard_actionname15A" # Resupply all formations
		command = { type = supplies value = 50 }
		command = { type = oilpool value = 50 }
	}
}
#########################################################################
#  German Replacements
#########################################################################

event = {
	id = 19
	random = no
	country = GER
	persistent = yes

	trigger = {
		random = 20
		NOT = {
			event = 3
		}
	}

	name = "ard_event20_name"
	desc = "ard_event20_desc"		
        picture = "german_replacements"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 14 # Check for trigger conditions every two weeks
	deathdate = { day = 1 month = january year = 1945 }

	action_a = {
		name = "ard_actionname20A" # Fresh troopers
		command = { type = manpowerpool value = 50 }
	}
}
#########################################################################
#  Oil and Supply through Dunkirk
#########################################################################

event = {
	id = 20
	random = no
	country = ALS
	persistent = yes

	trigger = {
		random = 50
		control = { province = 43 data = -1 }
	}

	name = "ard_event22_name"
	desc = "ard_event22_desc"		
        picture = "oil_supply"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 14 # Check for trigger conditions every two weeks
	deathdate = { day = 1 month = january year = 1945 }

	action_a = {
		name = "ard_actionname15A" # Resupply all formations
		command = { type = supplies value = 50 }
		command = { type = oilpool value = 50 }
		command = { type = transport_pool which = ALS value = 4 }
	}
}
#########################################################################
#  Oil and Supply through Dieppe
#########################################################################

event = {
	id = 21
	random = no
	country = ALS
	persistent = yes

	trigger = {
		random = 50
		control = { province = 42 data = -1 }
	}

	name = "ard_event24_name"
	desc = "ard_event24_desc"		
        picture = "oil_supply"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 14 # Check for trigger conditions every two weeks
	deathdate = { day = 1 month = january year = 1945 }

	action_a = {
		name = "ard_actionname15A" # Resupply all formations
		command = { type = supplies value = 50 }
		command = { type = oilpool value = 50 }
		command = { type = transport_pool which = ALS value = 4 }
	}
}
#########################################################################
#  Oil and Supply through Calais
#########################################################################

event = {
	id = 22
	random = no
	country = ALS
	persistent = yes

	trigger = {
		random = 50
		control = { province = 18 data = -1 }
	}

	name = "ard_event25_name"
	desc = "ard_event25_desc"		
        picture = "oil_supply"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 14 # Check for trigger conditions every two weeks
	deathdate = { day = 1 month = january year = 1945 }

	action_a = {
		name = "ard_actionname15A" # Resupply all formations
		command = { type = supplies value = 50 }
		command = { type = oilpool value = 50 }
		command = { type = transport_pool which = ALS value = 4 }
	}
}
#########################################################################
#  Oil and Supply through Le Havre
#########################################################################

event = {
	id = 23
	random = no
	country = ALS
	persistent = yes

	trigger = {
		random = 50
		control = { province = 41 data = -1 }
	}

	name = "ard_event27_name"
	desc = "ard_event27_desc"		
        picture = "oil_supply"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 14 # Check for trigger conditions every two weeks
	deathdate = { day = 1 month = january year = 1945 }

	action_a = {
		name = "ard_actionname15A" # Resupply all formations
		command = { type = supplies value = 50 }
		command = { type = oilpool value = 50 }
		command = { type = transport_pool which = ALS value = 4 }
	}
}
#########################################################################
#  Oil and Supply through Cherbourg
#########################################################################

event = {
	id = 24
	random = no
	country = ALS
	persistent = yes

	trigger = {
		random = 50
		control = { province = 38 data = -1 }
	}

	name = "dday_event24_name"
	desc = "ard_event27_desc"		
        picture = "oil_supply"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 14 # Check for trigger conditions every two weeks
	deathdate = { day = 1 month = january year = 1945 }

	action_a = {
		name = "ard_actionname15A" # Resupply all formations
		command = { type = supplies value = 50 }
		command = { type = oilpool value = 50 }
		command = { type = transport_pool which = ALS value = 4 }
	}
}
#########################################################################
#  Allied Replacements
#########################################################################

event = {
	id = 25
	random = no
	country = ALS
	persistent = yes

	trigger = {
		random = 20
	}

	name = "ard_event28_name"
	desc = "ard_event28_desc"		
        picture = "allied_replacments"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 14 # Check for trigger conditions every two weeks
	deathdate = { day = 1 month = january year = 1945 }

	action_a = {
		name = "ard_actionname20A" # Fresh troopers
		command = { type = manpowerpool value = 50 }
	}
}
#########################################################################
#  Mulberries
#########################################################################

event = {
	id = 26
	random = no
	country = ALS

	trigger = {
				random = 20
}

	name = "dday_event26_name"
	desc = "dday_event26_desc"		
        picture = "mulberry"
	style = 0

	date = { day = 16 month = june year = 1944 }
	offset = 5
	deathdate = { day = 15 month = august year = 1944 }

	action_a = {
		name = "dday_actionname26a" # Set in place!
		command = { type = extra_tc value = 50 }
		command = { type = supply_dist_mod value = 10 }
		command = { type = repair_mod value = 10 }
	}
}
#########################################################################
#########################################################################
#########################################################################

#########################################################################
#  Allied Strategic Victory
#########################################################################
event = {
	id = 27
	random = no
	country = ALS

	trigger = {
 				vp = 140
}

	name = "ard_event29_name"
	desc = "dday_event27_desc"
        picture = "allied_strategic_victory"
	style = 0

	date = { day = 1 month = june year = 1944 }
	offset = 3
	deathdate = { day = 1 month = december year = 1944 }

	action_a = {
		name = "ard_actionname29A" #End Game
		command = { type = endgame value = 6 }
	}
}
#########################################################################
#  Allied Marginal Victory
#########################################################################
event = {
	id = 28
	random = no
	country = ALS

	trigger = {
 			range = { min = 136 max = 139 }

	}

	name = "ard_event30_name"
	desc = "dday_event28_desc"
        picture = "allied_marginal_victory"
	style = 0

	date = { hour = 22 day = 1 month = december year = 1944 }

	action_a = {
		name = "ard_actionname29A" #End Game
		command = { type = endgame value = 5 }
	}
}

#########################################################################
#  German Strategic Victory
#########################################################################
event = {
	id = 31
	random = no
	country = GER

	trigger = {
 				 vp = 115
}

	name = "ard_event33_name"
	desc = "dday_event31_desc"
        picture = "german_strategic_victory"
	style = 0

	date = { day = 1 month = september year = 1944 }
	offset = 3
	deathdate = { day = 1 month = december year = 1944 }

	action_a = {
		name = "ard_actionname29A" #End Game
		command = { type = endgame value = 4 }
	}
}
#########################################################################
#  German Marginal Victory
#########################################################################
event = {
	id = 32
	random = no
	country = GER

	trigger = {
 		range = { min = 51 max = 114 }
	}

	name = "ard_event34_name"
	desc = "dday_event32_desc"
        picture = "german_marginal_victory"
	style = 0

	date = { hour = 23 day = 1 month = december year = 1944 }

	action_a = {
		name = "ard_actionname29A" #End Game
		command = { type = endgame value = 3 }
	}
}
#########################################################################
#  Hitler release 15th Army for action
#########################################################################

event = {
	id = 33
	random = no
	country = GER

	trigger = {
 		OR = {
 			control = { province = 56 data = ALS }
 			control = { province = 54 data = ALS }
 			control = { province = 55 data = ALS }
 			control = { province = 44 data = ALS }
 			control = { province = 53 data = ALS }
 			control = { province = 43 data = ALS }
 			control = { province = 45 data = ALS }
 			control = { province = 46 data = ALS }
 			control = { province = 47 data = ALS }
 			control = { province = 78 data = ALS }
 			control = { province = 64 data = ALS }
 		}
}

	name = "dday_event8_name"
	desc = "dday_event8_desc"		
        picture = "15th_army"
	style = 0

	date = { day = 6 month = june year = 1944 }
	offset = 3
	deathdate = { day = 15 month = january year = 1945 }


	action_a = {
		name = "dday_actionname8a" # Release 15th Army
		command = { type =	sleepevent which = 8 }
		command = {  type = unlock_division which = 10602 value = 13  }
		command = {  type = unlock_division which = 10602 value = 14  }
		command = {  type = unlock_division which = 10602 value = 15  }
		command = {  type = unlock_division which = 10602 value = 16  }
		command = {  type = unlock_division which = 10602 value = 17  }
		command = {  type = unlock_division which = 10602 value = 18  }
		command = {  type = unlock_division which = 10602 value = 19  }
		command = {  type = unlock_division which = 10602 value = 20  }
		command = {  type = unlock_division which = 10602 value = 22  }
		command = {  type = unlock_division which = 10602 value = 23  }
		command = {  type = unlock_division which = 10602 value = 24  }
		command = {  type = unlock_division which = 10602 value = 25  }
		command = {  type = unlock_division which = 10602 value = 27  }
		command = {  type = unlock_division which = 10602 value = 28  }
		command = {  type = unlock_division which = 10602 value = 29  }
		command = {  type = unlock_division which = 10602 value = 30  }
		command = {  type = unlock_division which = 10602 value = 32  }
		command = {  type = unlock_division which = 10602 value = 33  }
		command = {  type = unlock_division which = 10602 value = 34  }
		command = {  type = unlock_division which = 10602 value = 36  }
		command = {  type = unlock_division which = 10602 value = 37  }
		command = {  type = unlock_division which = 10602 value = 38  }
		command = {  type = unlock_division which = 10602 value = 39  }
	}
}
#########################################################################
#  Hitler release Panzer Reserves
#########################################################################

event = {
	id = 34
	random = no
	country = GER

	trigger = {
			OR = {
				event = 5
 				OR = {
 			control = { province = 56 data = ALS }
 			control = { province = 54 data = ALS }
 			control = { province = 40 data = ALS }
 			control = { province = 37 data = ALS }
 			control = { province = 57 data = ALS }
 			control = { province = 36 data = ALS }
 			control = { province = 35 data = ALS }
 			control = { province = 59 data = ALS }
 		}
 		}
}

	name = "dday_event7_name"
	desc = "dday_event7_desc"		
        picture = "panzer_reserves"
	style = 0

	date = { day = 5 month = june year = 1944 }
	offset = 3
	deathdate = { day = 15 month = january year = 1945 }


	action_a = {
		name = "dday_actionname7a" # Release Panzer Reserve
		command = { type =	sleepevent which = 7 }
		command = { type = unlock_division which = 10602 value = 95   }
		command = { type = unlock_division which = 10602 value = 96   }
		command = { type = unlock_division which = 10602 value = 97   }
		command = { type = unlock_division which = 10602 value = 105   }
		command = { type = unlock_division which = 10602 value = 106   }
		command = { type = unlock_division which = 10602 value = 107   }
		command = { type = unlock_division which = 10602 value = 108   }
	}
}