####################################
# Sinkiang AI events 35900 - 35999 by Lothos
####################################
################
# Minister of Security Section 35900 - 35909
#############################################
################
# Chief of Staff Section 35910 - 35919
#############################################
################
# Head of Intelligence Section 35920 - 35929
#############################################
################
# Chief of the Army Section 35930 - 35939
#############################################
################
# Armament Minister Section 35940 - 35949
#############################################







#############################################
# Regular AI Events 35960 - 35999
#############################################
# Behavior Flags
#	CHCExpForces		= Send out exp forces
#	UPGPeace			= Upgrading of existing units flag

# Invasion Flags
#	CHCAttackJAP		= Flag turned on means they are free to attack at will
################
# Leave United Front and Give military access to China
#############################################
event = {
	id = 35960
	random = no
	country = CHC

	trigger = {
		ai = yes
		war = { country = CHC country = JAP }
		alliance = { country = CHI country = CHC }
	}


	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/Minor_Feeder_Retrack.ai" }
		command = { type = ai which = "switch/Ferocity_Yes.ai" }
		command = { type = ai which = "switch/CHC_atwar_JAP.ai" }
		#command = { type = leave_alliance }
		#command = { type = access which = CHI }
		command = { type = local_clrflag which = CHCExpForces }
	}
}
################
# Send out EXP Forces
#############################################
event = {
	id = 35961
	random = no
	country = CHC
	persistent = yes

	trigger = {
		ai = yes
		atwar = yes
		NOT = { war = { country = CHC country = JAP } }
		NOT = { local_flag = CHCExpForces }
	}


	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/Minor_EXP_Feeder_7.ai" }
		command = { type = ai which = "switch/Ferocity_No.ai" }
		command = { type = local_setflag which = CHCExpForces }
	}
}
event = {
	id = 35962
	random = no
	country = CHC
	persistent = yes

	trigger = {
		ai = yes
		atwar = no
		local_flag = CHCExpForces
	}


	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/Minor_Feeder_Retrack.ai" }
		command = { type = ai which = "switch/Ferocity_No.ai" }
		command = { type = local_clrflag which = CHCExpForces }
	}
}
################
# Concetrate on upgrading while at peace
#############################################
#event = {
#	id = 35963
#	random = no
#	country = CHC
#	persistent = yes
#
#	trigger = {
#		ai = yes
#		atwar = no
#		NOT = { local_flag = UPGPeace }
#	}
#
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 1
#	deathdate = { day = 29 month = december year = 1999 }
#
#	name = "AI_EVENT"
#	style = 0
#
#	action_a = {
#		command = { type = ai which = "switch/Minor_Upg_Peace.ai" }
#		command = { type = local_setflag which = UPGPeace }
#	}
#}
#event = {
#	id = 35964
#	random = no
#	country = CHC
#	persistent = yes
#
#	trigger = {
#		ai = yes
#		atwar = yes
#		local_flag = UPGPeace
#	}
#
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 1
#	deathdate = { day = 29 month = december year = 1999 }
#
#	name = "AI_EVENT"
#	style = 0
#
#	action_a = {
#		command = { type = ai which = "switch/Minor_Upg_War.ai" }
#		command = { type = local_clrflag which = UPGPeace }
#	}
#}
################
# Attack Japan controls
#	CHCAttackJAP		= Flag turned on means they are free to attack at will
#############################################
event = {
	id = 35965
	random = no
	country = CHC
	persistent = yes

	trigger = {
		ai = yes
		NOT = { local_flag = CHCAttackJAP }
		war = { country = JAP country = CHC }
		OR = {
			war = { country = JAP country = SOV }
			lost_national = { country = CHI value = 40 }
			lost_national = { country = CHC value = 1 }
		}
	}


	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/CHC_Attack_JAP.ai" }
		command = { type = local_setflag which = CHCAttackJAP }
	}
}
event = {
	id = 35966
	random = no
	country = CHC
	persistent = yes

	trigger = {
		ai = yes
		local_flag = CHCAttackJAP
		NOT = { war = { country = JAP country = CHC } }
		NOT = { war = { country = JAP country = SOV } }
		NOT = { lost_national = { country = CHI value = 40 } }
		NOT = { lost_national = { country = CHC value = 1 } }
	}


	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/CHC_Defend_JAP.ai" }
		command = { type = local_clrflag which = CHCAttackJAP }
	}
}
################
# Load Initial Passitivity
#############################################
event = {
	id = 35967
	random = no
	country = CHC

	trigger = {
		ai = yes
		war = { country = JAP country = CHC }
	}


	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/CHC_Defend_JAP.ai" }
	}
}

