####################################
# USA 28000 - 28999 by Lothos
####################################
# Unit building AI
#	USADefense			= Build massive land troops
#	USABuildStandard	= Standard Build
#	USABuildLand 		= Build more land troops

# Behavior Flags
#	USADDay				= Launch D-Day
#	USAInvadeUK			= Invade the UK

# Air AI Flags
#	USAGroundAir		= Concentrate on Ground Targets
#	USAStrategicAir		= Concentrate on Strategic Targets

# Embargo Flags (USA must be a democracy)
#	USAEmbargoGER		= Embargo against German
#	USAEmbargoITA		= Embargo against Italy
#	USAEmbargoJAP		= Embargo against Japan
#	USAEmbargoGER_ITA	= Embargo both Germany and Italy
#	USAEmbargoGER_JAP	= Embargo both Germany and Japan
#	USAEmbargoITA_JAP	= Embargo both Italy and Japan
#	USAEmbargoGER_ITA_JAP	= Embargo Germany, Italy and Japan

################
# USA does Oil Embargo against Japan
#############################################
#event = {  Delete by Lothos replaced by Embargo AI
#	id = 28000 
################
# USA Gear up Level 1
#############################################
event = {
	id = 28001
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		NOT = { war = { country = USA country = GER } }
		OR = {
			atwar = GER
			year = 1939
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_1.ai" }
	}
}
################
# USA Gear up Level 2
#############################################
event = {
	id = 28002
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		atwar = GER
		NOT = { war = { country = USA country = GER } }
		control = { province = 56 data = GER } # Paris
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_2.ai" }
		command = { type = sleepevent which = 28001 }
	}
}
################
# USA Gear up Level 3
#############################################
event = {
	id = 28003
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		atwar = GER
		NOT = { war = { country = USA country = GER } }
		war = { country = SOV country = GER }
		control = { province = 56 data = GER } # Paris
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_3.ai" }
		command = { type = sleepevent which = 28001 }
		command = { type = sleepevent which = 28002 }
	}
}
################
# USA Gear up Level 4
#############################################
event = {
	id = 28004
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		NOT = { local_flag = USADefense }		
		OR = {
			atwar = USA
			AND = {
				random = 5
				year = 1942
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/USA_Gear_Up_4.ai" }
		command = { type = sleepevent which = 28001 }
		command = { type = sleepevent which = 28002 }
		command = { type = sleepevent which = 28003 }
	}
}
################
# Load D-Day AI
#############################################
event = {
	id = 28005
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		war = { country = GER country = USA }
		NOT = { control = { province = 56 data = FRA } }# Paris
		NOT = { local_flag = USADefense }
		NOT = { local_flag = USADDay }
		NOT = { local_flag = USAInvadeUK }
		OR = {
			AND = {
				year = 1942
				NOT = { year = 1943 }
				land_percentage = { country = GER value = 0.5 }
				OR = {
					AND = {
						war = { country = GER country = SOV }
						lost_national = { country = SOV value = 38 }
					}
					AND = {
						war = { country = GER country = SOV }
						NOT = { lost_national = { country = SOV value = 1 } }
					}
					AND = {
						war = { country = GER country = SOV }
						NOT = { control = { province = 212 data = SOV } } # Minsk
						OR = {
							lost_national = { country = SOV value = 30 }
							AND = {
								NOT = { control = { province = 175 data = SOV } } # Moscow
								NOT = { control = { province = 187 data = SOV } } # Leningrad
							}
							AND = {
								NOT = { control = { province = 175 data = SOV } } # Moscow
								NOT = { control = { province = 163 data = SOV } } # Stalingrad
							}
							AND = {
								NOT = { control = { province = 187 data = SOV } } # Leningrad
								NOT = { control = { province = 163 data = SOV } } # Stalingrad
							}
						}
						lost_national = { country = SOV value = 25 }
					}
				}
			}
			AND = {
				year = 1943
				NOT = { year = 1944 }
				land_percentage = { country = GER value = 0.6 }
				OR = {
					AND = {
						war = { country = GER country = SOV }
						lost_national = { country = SOV value = 38 }
					}
					AND = {
						war = { country = GER country = SOV }
						NOT = { lost_national = { country = SOV value = 1 } }
					}
					AND = {
						war = { country = GER country = SOV }
						NOT = { control = { province = 212 data = SOV } } # Minsk
						OR = {
							lost_national = { country = SOV value = 30 }
							AND = {
								NOT = { control = { province = 175 data = SOV } } # Moscow
								NOT = { control = { province = 187 data = SOV } } # Leningrad
							}
							AND = {
								NOT = { control = { province = 175 data = SOV } } # Moscow
								NOT = { control = { province = 163 data = SOV } } # Stalingrad
							}
							AND = {
								NOT = { control = { province = 187 data = SOV } } # Leningrad
								NOT = { control = { province = 163 data = SOV } } # Stalingrad
							}
						}
						lost_national = { country = SOV value = 25 }
					}
				}
			}
			AND = {
				year = 1944
				land_percentage = { country = GER value = 0.7 }
			}
		}
		OR = {
			control = { province = 56 data = GER } # Paris
			control = { province = 44 data = GER } # Lille
			control = { province = 72 data = GER } # Metz
		}
		OR = {
			NOT = { exists = ENG }
			AND = {
				exists = ENG
				war = { country = GER country = ENG }
				OR = {
					alliance = { country = ENG country = USA }
					NOT = { war = { country = USA country = ENG } }
				}
				control = { province = 19 data = ENG } # London
				control = { province = 23 data = ENG } # Plymouth
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USADDay }
		command = { type = setflag  which = DDay }
		command = { type = ai which = "switch/USA_Dday.ai" }
	}
}
################
# D-Day successful go back to normal AI
#############################################
event = {
	id = 28006
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		event = 28005
		local_flag = USADDay
		NOT = { local_flag = USADefense }
		NOT = { local_flag = USAInvadeUK }
		NOT = {
			AND = {
				year = 1942
				NOT = { year = 1943 }
				land_percentage = { country = GER value = 0.5 }
				OR = {
					AND = {
						war = { country = GER country = SOV }
						lost_national = { country = SOV value = 38 }
					}
					AND = {
						war = { country = GER country = SOV }
						NOT = { lost_national = { country = SOV value = 1 } }
					}
					AND = {
						war = { country = GER country = SOV }
						NOT = { control = { province = 212 data = SOV } } # Minsk
						OR = {
							lost_national = { country = SOV value = 30 }
							AND = {
								NOT = { control = { province = 175 data = SOV } } # Moscow
								NOT = { control = { province = 187 data = SOV } } # Leningrad
							}
							AND = {
								NOT = { control = { province = 175 data = SOV } } # Moscow
								NOT = { control = { province = 163 data = SOV } } # Stalingrad
							}
							AND = {
								NOT = { control = { province = 187 data = SOV } } # Leningrad
								NOT = { control = { province = 163 data = SOV } } # Stalingrad
							}
						}
						lost_national = { country = SOV value = 25 }
					}
				}
			}
			AND = {
				year = 1943
				NOT = { year = 1944 }
				land_percentage = { country = GER value = 0.6 }
				OR = {
					AND = {
						war = { country = GER country = SOV }
						lost_national = { country = SOV value = 38 }
					}
					AND = {
						war = { country = GER country = SOV }
						NOT = { lost_national = { country = SOV value = 1 } }
					}
					AND = {
						war = { country = GER country = SOV }
						NOT = { control = { province = 212 data = SOV } } # Minsk
						OR = {
							lost_national = { country = SOV value = 30 }
							AND = {
								NOT = { control = { province = 175 data = SOV } } # Moscow
								NOT = { control = { province = 187 data = SOV } } # Leningrad
							}
							AND = {
								NOT = { control = { province = 175 data = SOV } } # Moscow
								NOT = { control = { province = 163 data = SOV } } # Stalingrad
							}
							AND = {
								NOT = { control = { province = 187 data = SOV } } # Leningrad
								NOT = { control = { province = 163 data = SOV } } # Stalingrad
							}
						}
						lost_national = { country = SOV value = 25 }
					}
				}
			}
			AND = {
				year = 1944
				land_percentage = { country = GER value = 0.7 }
			}
		}
		NOT = {
			control = { province = 56 data = GER } # Paris
			control = { province = 44 data = GER } # Lille
			control = { province = 72 data = GER } # Metz
		}
		NOT = {
			NOT = { exists = ENG }
			AND = {
				exists = ENG
				war = { country = GER country = ENG }
				OR = {
					alliance = { country = ENG country = USA }
					NOT = { war = { country = USA country = ENG } }
				}
				control = { province = 19 data = ENG } # London
				control = { province = 23 data = ENG } # Plymouth
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = USADDay }
		command = { type = clrflag which = DDay }
		command = { type = ai which = "switch/USA_Gear_Up_4.ai" }
	}
}
################
# USA loads EXP Force Ratio for war with SOV
#############################################
event = {
	id = 28007
	random = no 
	country = USA
	
	trigger = {
		ai = yes
		war = { country = USA country = SOV }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/EXP_ALIvsSOV.ai" }
	}
}
################
# USA Loads national defense AI
#############################################
event = {
	id = 28008
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = USADefense }
		OR = {
			war = { country = USA country = CAN }
			war = { country = USA country = MEX }
			AND = {
				lost_national = { country = CAN value = 2 }
				NOT = { war = { country = USA country = CAN } }
			}
			AND = {
				lost_national = { country = MEX value = 2 }
				NOT = { war = { country = USA country = MEX } }
			}
			AND = {
				lost_national = { country = USA value = 2 }
				atwar = USA
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USADefense }
		command = { type = local_clrflag which = USAInvadeUK }
#		command = { type = local_clrflag which = USABuildStandard }
#		command = { type = local_clrflag which = USABuildLand }
		command = { type = ai which = "switch/USA_Homeland.ai" }
	}
}
################
# USA Goes back to normal war production
#############################################
event = {
	id = 28009
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = USADefense
		AND = {
			NOT = { war = { country = USA country = CAN } }
			NOT = { war = { country = USA country = MEX } }
			NOT = { lost_national = { country = CAN value = 2 } }
			NOT = { lost_national = { country = MEX value = 2 } }
			NOT = { lost_national = { country = USA value = 2 } }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = USADefense }
	}
}
################
# USA loads Land builds AI
#############################################
event = {
	id = 28159
	random = no 
	country = USA
	persistent = yes

	trigger = {
		ai = yes
		technology = 2220 # 1938 sp_art
		NOT = { local_flag = usa_build_sp_art }
	}

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = ai which = "switch/usa_build_sp_art.ai" }
		command = { type = local_setflag which = usa_build_sp_art }
	}
}

event = {
	id = 28010
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { technology = 7210 } # 1948 Nuclear Sub
		NOT = { local_flag = usa_build_land_1936 }
#		NOT = { local_flag = USADefense }
		OR = {
			AND = {
				manpower = 30
				NOT = { army = 5 }
			}
			AND = {
				manpower = 60
				NOT = { army = 10 }
			}
			AND = {
				manpower = 90
				NOT = { army = 15 }
			}
			AND = {
				manpower = 120
				NOT = { army = 20 }
			}
			AND = {
				manpower = 150
				NOT = { army = 25 }
			}
			AND = {
				manpower = 180
				NOT = { army = 30 } # army = 50 will be reached very soon
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/usa_build_land.ai" }
		command = { type = local_setflag which = usa_build_land_1936 }
		command = { type = local_clrflag which = usa_build_land_1948 }
		command = { type = local_clrflag which = usa_build_mix_1936 }
		command = { type = local_clrflag which = usa_build_mix_1948 }
		command = { type = local_clrflag which = usa_build_standard_1936 }
		command = { type = local_clrflag which = usa_build_standard_1948 }
	}
}

event = {
	id = 28011
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		technology = 7210 # 1948 Nuclear Sub
		NOT = { local_flag = usa_build_land_1948 }
#		NOT = { local_flag = USADefense }
		OR = {
			AND = {
				manpower = 30
				NOT = { army = 5 }
			}
			AND = {
				manpower = 60
				NOT = { army = 10 }
			}
			AND = {
				manpower = 90
				NOT = { army = 15 }
			}
			AND = {
				manpower = 120
				NOT = { army = 20 }
			}
			AND = {
				manpower = 150
				NOT = { army = 25 }
			}
			AND = {
				manpower = 180
				NOT = { army = 30 } # army = 50 will be reached very soon
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/usa_build_land_1948.ai" }
		command = { type = local_clrflag which = usa_build_land_1936 }
		command = { type = local_setflag which = usa_build_land_1948 }
		command = { type = local_clrflag which = usa_build_mix_1936 }
		command = { type = local_clrflag which = usa_build_mix_1948 }
		command = { type = local_clrflag which = usa_build_standard_1936 }
		command = { type = local_clrflag which = usa_build_standard_1948 }
	}
}
################
# USA loads Mixed builds AI
#############################################
event = {
	id = 28012
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { technology = 7210 } # 1948 Nuclear Sub
		NOT = { local_flag = usa_build_mix_1936 }
#		NOT = { local_flag = USADefense }
		OR = {
			AND = {
				army = 5 
				NOT = { manpower = 30 }
			}
			AND = {
				army = 10 
				NOT = { manpower = 60 }
			}
			AND = {
				army = 15 
				NOT = { manpower = 90 }
			}
			AND = {
				army = 20 
				NOT = { manpower = 120 }
			}
			AND = {
				army = 25 
				NOT = { manpower = 150 }
			}
			army = 30 
		}
		OR = {
			AND = {
				manpower = 20
				NOT = { army = 5 }
			}
			AND = {
				manpower = 40
				NOT = { army = 10 }
			}
			AND = {
				manpower = 60
				NOT = { army = 15 }
			}
			AND = {
				manpower = 80
				NOT = { army = 20 }
			}
			AND = {
				manpower = 100
				NOT = { army = 25 }
			}
			AND = {
				manpower = 120
				NOT = { army = 30 }
			}
			AND = {
				manpower = 140
				NOT = { army = 35 }
			}
			AND = {
				manpower = 160
				NOT = { army = 40 }
			}
			AND = {
				manpower = 180
				NOT = { army = 45 }
			}
			AND = {
				manpower = 200
				NOT = { army = 50 }
			}
			AND = {
				manpower = 220
				NOT = { army = 55 }
			}
			AND = {
				manpower = 240
				NOT = { army = 60 }
			}
			AND = {
				manpower = 260
				NOT = { army = 65 }
			}
			AND = {
				manpower = 280
				NOT = { army = 70 }
			}
			AND = {
				manpower = 300
				NOT = { army = 75 }
			}
			AND = {
				manpower = 320
				NOT = { army = 80 }
			}
			AND = {
				manpower = 340
				NOT = { army = 85 }
			}
			AND = {
				manpower = 360
				NOT = { army = 90 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/usa_build_mixed.ai" }
		command = { type = local_clrflag which = usa_build_land_1936 }
		command = { type = local_clrflag which = usa_build_land_1948 }
		command = { type = local_setflag which = usa_build_mix_1936 }
		command = { type = local_clrflag which = usa_build_mix_1948 }
		command = { type = local_clrflag which = usa_build_standard_1936 }
		command = { type = local_clrflag which = usa_build_standard_1948 }
	}
}

event = {
	id = 28156
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		technology = 7210 # 1948 Nuclear Sub
		NOT = { local_flag = usa_build_mix_1948 }
#		NOT = { local_flag = USADefense }
		OR = {
			AND = {
				army = 5 
				NOT = { manpower = 30 }
			}
			AND = {
				army = 10 
				NOT = { manpower = 60 }
			}
			AND = {
				army = 15 
				NOT = { manpower = 90 }
			}
			AND = {
				army = 20 
				NOT = { manpower = 120 }
			}
			AND = {
				army = 25 
				NOT = { manpower = 150 }
			}
			army = 30 
		}
		OR = {
			AND = {
				manpower = 20
				NOT = { army = 5 }
			}
			AND = {
				manpower = 40
				NOT = { army = 10 }
			}
			AND = {
				manpower = 60
				NOT = { army = 15 }
			}
			AND = {
				manpower = 80
				NOT = { army = 20 }
			}
			AND = {
				manpower = 100
				NOT = { army = 25 }
			}
			AND = {
				manpower = 120
				NOT = { army = 30 }
			}
			AND = {
				manpower = 140
				NOT = { army = 35 }
			}
			AND = {
				manpower = 160
				NOT = { army = 40 }
			}
			AND = {
				manpower = 180
				NOT = { army = 45 }
			}
			AND = {
				manpower = 200
				NOT = { army = 50 }
			}
			AND = {
				manpower = 220
				NOT = { army = 55 }
			}
			AND = {
				manpower = 240
				NOT = { army = 60 }
			}
			AND = {
				manpower = 260
				NOT = { army = 65 }
			}
			AND = {
				manpower = 280
				NOT = { army = 70 }
			}
			AND = {
				manpower = 300
				NOT = { army = 75 }
			}
			AND = {
				manpower = 320
				NOT = { army = 80 }
			}
			AND = {
				manpower = 340
				NOT = { army = 85 }
			}
			AND = {
				manpower = 360
				NOT = { army = 90 }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/usa_build_mixed_1948.ai" }
		command = { type = local_clrflag which = usa_build_land_1936 }
		command = { type = local_clrflag which = usa_build_land_1948 }
		command = { type = local_clrflag which = usa_build_mix_1936 }
		command = { type = local_setflag which = usa_build_mix_1948 }
		command = { type = local_clrflag which = usa_build_standard_1936 }
		command = { type = local_clrflag which = usa_build_standard_1948 }
	}
}
################
# USA loads Standard builds AI
#############################################
event = {
	id = 28157
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { technology = 7210 } # 1948 Nuclear Sub
		NOT = { local_flag = usa_build_standard_1936 }
#		NOT = { local_flag = USADefense }
		OR = {
			AND = {
				army = 5 
				NOT = { manpower = 20 }
			}
			AND = {
				army = 10 
				NOT = { manpower = 40 }
			}
			AND = {
				army = 15 
				NOT = { manpower = 60 }
			}
			AND = {
				army = 20 
				NOT = { manpower = 80 }
			}
			AND = {
				army = 25 
				NOT = { manpower = 100 }
			}
			AND = {
				army = 30 
				NOT = { manpower = 120 }
			}
			AND = {
				army = 35 
				NOT = { manpower = 140 }
			}
			AND = {
				army = 40 
				NOT = { manpower = 160 }
			}
			AND = {
				army = 45 
				NOT = { manpower = 180 }
			}
			AND = {
				army = 50 
				NOT = { manpower = 200 }
			}
			AND = {
				army = 55 
				NOT = { manpower = 220 }
			}
			AND = {
				army = 60 
				NOT = { manpower = 240 }
			}
			AND = {
				army = 65 
				NOT = { manpower = 260 }
			}
			AND = {
				army = 70 
				NOT = { manpower = 280 }
			}
			AND = {
				army = 75 
				NOT = { manpower = 300 }
			}
			AND = {
				army = 80 
				NOT = { manpower = 320 }
			}
			AND = {
				army = 85 
				NOT = { manpower = 340 }
			}
			army = 90 
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/usa_build_standard.ai" }
		command = { type = local_clrflag which = usa_build_land_1936 }
		command = { type = local_clrflag which = usa_build_land_1948 }
		command = { type = local_clrflag which = usa_build_mix_1936 }
		command = { type = local_clrflag which = usa_build_mix_1948 }
		command = { type = local_setflag which = usa_build_standard_1936 }
		command = { type = local_clrflag which = usa_build_standard_1948 }
	}
}

event = {
	id = 28158
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		technology = 7210 # 1948 Nuclear Sub
		NOT = { local_flag = usa_build_standard_1948 }
#		NOT = { local_flag = USADefense }
		OR = {
			AND = {
				army = 5 
				NOT = { manpower = 20 }
			}
			AND = {
				army = 10 
				NOT = { manpower = 40 }
			}
			AND = {
				army = 15 
				NOT = { manpower = 60 }
			}
			AND = {
				army = 20 
				NOT = { manpower = 80 }
			}
			AND = {
				army = 25 
				NOT = { manpower = 100 }
			}
			AND = {
				army = 30 
				NOT = { manpower = 120 }
			}
			AND = {
				army = 35 
				NOT = { manpower = 140 }
			}
			AND = {
				army = 40 
				NOT = { manpower = 160 }
			}
			AND = {
				army = 45 
				NOT = { manpower = 180 }
			}
			AND = {
				army = 50 
				NOT = { manpower = 200 }
			}
			AND = {
				army = 55 
				NOT = { manpower = 220 }
			}
			AND = {
				army = 60 
				NOT = { manpower = 240 }
			}
			AND = {
				army = 65 
				NOT = { manpower = 260 }
			}
			AND = {
				army = 70 
				NOT = { manpower = 280 }
			}
			AND = {
				army = 75 
				NOT = { manpower = 300 }
			}
			AND = {
				army = 75 
				NOT = { manpower = 300 }
			}
			AND = {
				army = 80 
				NOT = { manpower = 320 }
			}
			AND = {
				army = 85 
				NOT = { manpower = 340 }
			}
			army = 90 
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/usa_build_standard_1948.ai" }
		command = { type = local_clrflag which = usa_build_land_1936 }
		command = { type = local_clrflag which = usa_build_land_1948 }
		command = { type = local_clrflag which = usa_build_mix_1936 }
		command = { type = local_clrflag which = usa_build_mix_1948 }
		command = { type = local_clrflag which = usa_build_standard_1936 }
		command = { type = local_setflag which = usa_build_standard_1948 }
	}
}
################
# USA builds transports
#############################################
#event = {
#	id = 28012
#	random = no
#	country = USA
#	persistent = yes
#
#	trigger = {
#		ai = yes
#		atwar = yes
#		NOT = { local_flag = USADefense }
#		NOT = { transport = { country = USA value = 40 } }
#	}
#
#	name = "AI_EVENT"
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	action_a = {
#		command = { type = build_division which = transport }
#	}
#}
################
# USA Loads invasion of Italy AI
#############################################
event = {
	id = 28013
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		flag = InvadeItaly
		NOT = { local_flag = USAItaly }
		NOT = { local_flag = USADDay }
		NOT = { local_flag = USADefense }
		NOT = { local_flag = USAInvadeUK }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USAItaly }
		command = { type = ai which = "switch/USA_Italy.ai" }
	}
}
################
# USA Loads invasion of Italy AI
#############################################
event = {
	id = 28014
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = USAItaly
		OR = {
			local_flag = USADDay
			local_flag = USADefense
			local_flag = USAInvadeUK
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = USAItaly }
	}
}
################
# USA Loads invasion of UK AI
#############################################
event = {
	id = 28015
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = USAInvadeUK }
		NOT = { local_flag = USADefense }
		OR = {
			AND = {
				war = { country = ENG country = USA }
				OR = {
					control = { province = 19 data = ENG }
					control = { province = 20 data = ENG }
					control = { province = 17 data = ENG }
					control = { province = 21 data = ENG }
					control = { province = 23 data = ENG }
					control = { province = 22 data = ENG }
					control = { province = 16 data = ENG }
					control = { province = 15 data = ENG }
					control = { province = 14 data = ENG }
					control = { province = 13 data = ENG }
				}
				NOT = { garrison = { country = ENG province = 19  type = land size = 20 area = yes } }
				OR = {
					AND = {
						ai = ENG
						land_percentage = { country = ENG value = 0.6 }
					}
					AND = {
						NOT = { ai = ENG }
						land_percentage = { country = ENG value = 0.8 }
					}
				}
			}
			AND = {
				alliance = { country = ENG country = USA }
				NOT = { garrison = { country = GER province = 19  type = land size = 20 area = yes } }
				NOT = { garrison = { country = ITA province = 19  type = land size = 20 area = yes } }
				NOT = { garrison = { country = SPA province = 19  type = land size = 20 area = yes } }
				NOT = { garrison = { country = SPR province = 19  type = land size = 20 area = yes } }
				OR = {
					AND = {
						NOT = { control = { province = 19 data = ENG } }
						NOT = { control = { province = 19 data = USA } }
						owned = { province = 19 data = ENG }
					}
					AND = {
						NOT = { control = { province = 20 data = ENG } }
						NOT = { control = { province = 20 data = USA } }
						owned = { province = 20 data = ENG }
					}
					AND = {
						NOT = { control = { province = 17 data = ENG } }
						NOT = { control = { province = 17 data = USA } }
						owned = { province = 17  data = ENG }
					}
					AND = {
						NOT = { control = { province = 21 data = ENG } }
						NOT = { control = { province = 21 data = USA } }
						owned = { province = 21 data = ENG }
					}
					AND = {
						NOT = { control = { province = 23 data = ENG } }
						NOT = { control = { province = 23 data = USA } }
						owned = { province = 23 data = ENG }
					}
					AND = {
						NOT = { control = { province = 22 data = ENG } }
						NOT = { control = { province = 22 data = USA } }
						owned = { province = 22 data = ENG }
					}
					AND = {
						NOT = { control = { province = 16 data = ENG } }
						NOT = { control = { province = 16 data = USA } }
						owned = { province = 16 data = ENG }
					}
					AND = {
						NOT = { control = { province = 15 data = ENG } }
						NOT = { control = { province = 15 data = USA } }
						owned = { province = 15 data = ENG }
					}
					AND = {
						NOT = { control = { province = 14 data = ENG } }
						NOT = { control = { province = 14 data = USA } }
						owned = { province = 14 data = ENG }
					}
					AND = {
						NOT = { control = { province = 13 data = ENG } }
						NOT = { control = { province = 13 data = USA } }
						owned = { province = 13 data = ENG }
					}
				}
				OR = {
					AND = {
						ai = GER
						OR = {
							AND = {
								war = { country = GER country = SOV }
								land_percentage = { country = GER value = 0.4 }
							}
							AND = {
								NOT = { war = { country = GER country = SOV } }
								land_percentage = { country = GER value = 0.6 }
							}
						}
					}
					AND = {
						NOT = { ai = GER }
						OR = {
							AND = {
								war = { country = GER country = SOV }
								land_percentage = { country = GER value = 0.5 }
							}
							AND = {
								NOT = { war = { country = GER country = SOV } }
								land_percentage = { country = GER value = 0.7 }
							}
						}
					}
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USAInvadeUK }
		command = { type = local_clrflag which = USAItaly }
		command = { type = local_clrflag which = USADDay }
		command = { type = ai which = "switch/USA_Invade_UK.ai" }
	}
}
event = {
	id = 28016
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		local_flag = USAInvadeUK
		NOT = { local_flag = USADefense }
		NOT = {
			AND = {
				war = { country = ENG country = USA }
				OR = {
					control = { province = 19 data = ENG }
					control = { province = 20 data = ENG }
					control = { province = 17 data = ENG }
					control = { province = 21 data = ENG }
					control = { province = 23 data = ENG }
					control = { province = 22 data = ENG }
					control = { province = 16 data = ENG }
					control = { province = 15 data = ENG }
					control = { province = 14 data = ENG }
					control = { province = 13 data = ENG }
				}
				NOT = { garrison = { country = ENG province = 19  type = land size = 20 area = yes } }
				OR = {
					AND = {
						ai = ENG
						land_percentage = { country = ENG value = 0.6 }
					}
					AND = {
						NOT = { ai = ENG }
						land_percentage = { country = ENG value = 0.8 }
					}
				}
			}
			AND = {
				alliance = { country = ENG country = USA }
				NOT = { garrison = { country = GER province = 19  type = land size = 20 area = yes } }
				NOT = { garrison = { country = ITA province = 19  type = land size = 20 area = yes } }
				NOT = { garrison = { country = SPA province = 19  type = land size = 20 area = yes } }
				NOT = { garrison = { country = SPR province = 19  type = land size = 20 area = yes } }
				OR = {
					AND = {
						NOT = { control = { province = 19 data = ENG } }
						NOT = { control = { province = 19 data = USA } }
						owned = { province = 19 data = ENG }
					}
					AND = {
						NOT = { control = { province = 20 data = ENG } }
						NOT = { control = { province = 20 data = USA } }
						owned = { province = 20 data = ENG }
					}
					AND = {
						NOT = { control = { province = 17 data = ENG } }
						NOT = { control = { province = 17 data = USA } }
						owned = { province = 17  data = ENG }
					}
					AND = {
						NOT = { control = { province = 21 data = ENG } }
						NOT = { control = { province = 21 data = USA } }
						owned = { province = 21 data = ENG }
					}
					AND = {
						NOT = { control = { province = 23 data = ENG } }
						NOT = { control = { province = 23 data = USA } }
						owned = { province = 23 data = ENG }
					}
					AND = {
						NOT = { control = { province = 22 data = ENG } }
						NOT = { control = { province = 22 data = USA } }
						owned = { province = 22 data = ENG }
					}
					AND = {
						NOT = { control = { province = 16 data = ENG } }
						NOT = { control = { province = 16 data = USA } }
						owned = { province = 16 data = ENG }
					}
					AND = {
						NOT = { control = { province = 15 data = ENG } }
						NOT = { control = { province = 15 data = USA } }
						owned = { province = 15 data = ENG }
					}
					AND = {
						NOT = { control = { province = 14 data = ENG } }
						NOT = { control = { province = 14 data = USA } }
						owned = { province = 14 data = ENG }
					}
					AND = {
						NOT = { control = { province = 13 data = ENG } }
						NOT = { control = { province = 13 data = USA } }
						owned = { province = 13 data = ENG }
					}
				}
				OR = {
					AND = {
						ai = GER
						OR = {
							AND = {
								war = { country = GER country = SOV }
								land_percentage = { country = GER value = 0.4 }
							}
							AND = {
								NOT = { war = { country = GER country = SOV } }
								land_percentage = { country = GER value = 0.6 }
							}
						}
					}
					AND = {
						NOT = { ai = GER }
						OR = {
							AND = {
								war = { country = GER country = SOV }
								land_percentage = { country = GER value = 0.5 }
							}
							AND = {
								NOT = { war = { country = GER country = SOV } }
								land_percentage = { country = GER value = 0.7 }
							}
						}
					}
				}
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = USAInvadeUK }
		command = { type = ai which = "switch/USA_Gear_Up_4.ai" }
		command = { type = ai which = "switch/USA_Garrison.ai" }
	}
}
################
# USA does Embargos
#############################################
event = {
	id = 28017
	random = no 
	country = USA
	#persistent = yes
	
	trigger = {
		ai = yes
		government = democratic
		NOT = { local_flag = USAEmbargoGER }
		NOT = { alliance = { country = USA country = GER } }
		OR = {
			war = { country = FRA country = GER }
			war = { country = ENG country = GER }
			war = { country = ITA country = GER }
			war = { country = SPR country = GER }
			war = { country = SPA country = GER }
			war = { country = SWE country = GER }
			war = { country = NOR country = GER }
			war = { country = POL country = GER }
			war = { country = FIN country = GER }
			war = { country = SCH country = GER }
			war = { country = CZE country = GER }
			war = { country = AUS country = GER }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USAEmbargoGER }
		command = { type = ai which = "switch/USA_Embargo_GER.ai" }
		command = { type = end_trades which = USA where = GER }
	}
}
event = {
	id = 28018
	random = no 
	country = USA
	#persistent = yes
	
	trigger = {
		ai = yes
		government = democratic
		NOT = { local_flag = USAEmbargoJAP }
		NOT = { alliance = { country = USA country = JAP } }
		OR = {
			event = 3800 # Oil Embargo
			war = { country = FRA country = JAP }
			war = { country = ENG country = JAP }
			war = { country = HOL country = JAP }
			war = { country = PHI country = JAP }
			war = { country = VIC country = JAP }
			war = { country = AST country = JAP }
			war = { country = NZL country = JAP }
			war = { country = POR country = JAP }
			war = { country = SIA country = JAP }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USAEmbargoJAP }
		command = { type = ai which = "switch/USA_Embargo_JAP.ai" }
		command = { type = end_trades which = USA where = JAP }
	}
}
event = {
	id = 28019
	random = no 
	country = USA
	#persistent = yes
	
	trigger = {
		ai = yes
		government = democratic
		NOT = { local_flag = USAEmbargoITA }
		NOT = { alliance = { country = USA country = ITA } }
		OR = {
			war = { country = FRA country = ITA }
			war = { country = ENG country = ITA }
			war = { country = HOL country = ITA }
			war = { country = YUG country = ITA }
			war = { country = GRE country = ITA }
			war = { country = SPA country = ITA }
			war = { country = SPR country = ITA }
			war = { country = TUR country = ITA }
			war = { country = SCH country = ITA }
			war = { country = POL country = ITA }
			war = { country = CZE country = ITA }
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USAEmbargoITA }
		command = { type = ai which = "switch/USA_Embargo_ITA.ai" }
		command = { type = end_trades which = USA where = ITA }
	}
}
event = {
	id = 28020
	random = no 
	country = USA
	#persistent = yes
	
	trigger = {
		ai = yes
		government = democratic
		NOT = { local_flag = USAEmbargoGER_ITA }
		local_flag = USAEmbargoGER
		local_flag = USAEmbargoITA
		NOT = { local_flag = USAEmbargoJAP }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USAEmbargoGER_ITA }
		command = { type = local_clrflag which = USAEmbargoGER_JAP }
		command = { type = local_clrflag which = USAEmbargoITA_JAP }
		command = { type = local_clrflag which = USAEmbargoGER_ITA_JAP }
		command = { type = ai which = "switch/USA_Embargo_GER_ITA.ai" }
	}
}
event = {
	id = 28021
	random = no 
	country = USA
	#persistent = yes
	
	trigger = {
		ai = yes
		government = democratic
		NOT = { local_flag = USAEmbargoGER_JAP }
		local_flag = USAEmbargoGER
		NOT = { local_flag = USAEmbargoITA }
		local_flag = USAEmbargoJAP
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = USAEmbargoGER_ITA }
		command = { type = local_setflag which = USAEmbargoGER_JAP }
		command = { type = local_clrflag which = USAEmbargoITA_JAP }
		command = { type = local_clrflag which = USAEmbargoGER_ITA_JAP }
		command = { type = ai which = "switch/USA_Embargo_GER_JAP.ai" }
	}
}
event = {
	id = 28022
	random = no 
	country = USA
	#persistent = yes
	
	trigger = {
		ai = yes
		government = democratic
		NOT = { local_flag = USAEmbargoITA_JAP }
		NOT = { local_flag = USAEmbargoGER }
		local_flag = USAEmbargoITA
		local_flag = USAEmbargoJAP
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = USAEmbargoGER_ITA }
		command = { type = local_clrflag which = USAEmbargoGER_JAP }
		command = { type = local_setflag which = USAEmbargoITA_JAP }
		command = { type = local_clrflag which = USAEmbargoGER_ITA_JAP }
		command = { type = ai which = "switch/USA_Embargo_ITA_JAP.ai" }
	}
}
event = {
	id = 28023
	random = no 
	country = USA
	#persistent = yes
	
	trigger = {
		ai = yes
		government = democratic
		NOT = { local_flag = USAEmbargoGER_ITA_JAP }
		local_flag = USAEmbargoGER
		local_flag = USAEmbargoITA
		local_flag = USAEmbargoJAP
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = USAEmbargoGER_ITA }
		command = { type = local_clrflag which = USAEmbargoGER_JAP }
		command = { type = local_clrflag which = USAEmbargoITA_JAP }
		command = { type = local_setflag which = USAEmbargoGER_ITA_JAP }
		command = { type = ai which = "switch/USA_Embargo_GER_ITA_JAP.ai" }
	}
}
################
# USA Air AI
#############################################
event = {
	id = 28024
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = USAGroundAir }
		OR = {
			local_flag = USADefense
			local_flag = USADDay
			local_flag = USAInvadeUK
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_setflag which = USAGroundAir }
		command = { type = local_clrflag which = USAStrategicAir }
		command = { type = ai which = "Air_Ground.ai" }
	}
}
event = {
	id = 28025
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = USAStrategicAir }
		NOT = {
			local_flag = USADefense
			local_flag = USADDay
			local_flag = USAInvadeUK
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = local_clrflag which = USAGroundAir }
		command = { type = local_setflag which = USAStrategicAir }
		command = { type = ai which = "Air_Strategic.ai" }
	}
}
################
# USA builds paratroopers and transport plane 
#############################################
#event = {
#	id = 28026
#	random = no
#	country = USA
#	persistent = yes
#	style = 0	
#
#	trigger = {
#		ai = yes
#		atwar = yes
#		technology = 4250
#		NOT = { lost_national = { country = USA value = 2 } }
#		OR = {
#			AND = {
#				OR = {
#					AND = {
#						local_flag = USA1936
#						year = 1936
#						NOT = { year = 1937 }
#					}
#					AND = {
#						local_flag = USA1937
#						year = 1937
#						NOT = { year = 1938 }
#					}
#					AND = {
#						local_flag = USA1938
#						year = 1938
#						NOT = { year = 1939 }
#					}
#					AND = {
#						local_flag = USA1939
#						year = 1939
#						NOT = { year = 1940 }
#					}
#					AND = {
#						local_flag = USA1940
#						year = 1940
#						NOT = { year = 1941 }
#					}
#					AND = {
#						local_flag = USA1941
#						year = 1941
#						NOT = { year = 1942 }
#					}
#				}
#				NOT = { transport_plane = { country = USA value = 1 } }
#			}
#			AND = {
#				OR = {
#					AND = {
#						local_flag = USA1936
#						year = 1937
#						NOT = { year = 1938 }
#					}
#					AND = {
#						local_flag = USA1937
#						year = 1938
#						NOT = { year = 1939 }
#					}
#					AND = {
#						local_flag = USA1938
#						year = 1939
#						NOT = { year = 1940 }
#					}
#					AND = {
#						local_flag = USA1939
#						year = 1940
#						NOT = { year = 1941 }
#					}
#					AND = {
#						local_flag = USA1940
#						year = 1941
#						NOT = { year = 1942 }
#					}
#					AND = {
#						local_flag = USA1941
#						year = 1942
#						NOT = { year = 1943 }
#					}
#				}
#				NOT = { transport_plane = { country = USA value = 2 } }
#			}
#			AND = {
#				OR = {
#					AND = {
#						local_flag = USA1936
#						year = 1938
#						NOT = { year = 1939 }
#					}
#					AND = {
#						local_flag = USA1937
#						year = 1939
#						NOT = { year = 1940 }
#					}
#					AND = {
#						local_flag = USA1938
#						year = 1940
#						NOT = { year = 1941 }
#					}
#					AND = {
#						local_flag = USA1939
#						year = 1941
#						NOT = { year = 1942 }
#					}
#					AND = {
#						local_flag = USA1940
#						year = 1942
#						NOT = { year = 1943 }
#					}
#					AND = {
#						local_flag = USA1941
#						year = 1943
#						NOT = { year = 1944 }
#					}
#				}
#				NOT = { transport_plane = { country = USA value = 3 } }
#			}
#			AND = {
#				OR = {
#					AND = {
#						local_flag = USA1936
#						year = 1939
#					}
#					AND = {
#						local_flag = USA1937
#						year = 1940
#					}
#					AND = {
#						local_flag = USA1938
#						year = 1941
#					}
#					AND = {
#						local_flag = USA1939
#						year = 1942
#					}
#					AND = {
#						local_flag = USA1940
#						year = 1943
#					}
#					AND = {
#						local_flag = USA1941
#						year = 1944
#					}
#				}
#				NOT = { transport_plane = { country = USA value = 4 } }
#			}
#		}
#	}
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	name = "AI_EVENT"
#
#	action_a = {
#		command = { type = build_division which = transport_plane }
#	}
#}

#event = {
#	id = 28027
#	random = no
#	country = USA
#	persistent = yes
#	style = 0	
#
#	trigger = {
#		ai = yes
#		technology = 1070 # Airborne
#		NOT = { lost_national = { country = USA value = 2 } }
#		OR = {
#			AND = {
#				transport_plane = { country = USA value = 1 }
#				NOT = { transport_plane = { country = USA value = 1 } }
#				NOT = { paratrooper = { country = USA value = 1 } }
#			}
#			AND = {
#				transport_plane = { country = USA value = 2 }
#				NOT = { transport_plane = { country = USA value = 2 } }
#				NOT = { paratrooper = { country = USA value = 2 } }
#			}
#			AND = {
#				transport_plane = { country = USA value = 3 }
#				NOT = { transport_plane = { country = USA value = 3 } }
#				NOT = { paratrooper = { country = USA value = 3 } }
#			}
#			AND = {
#				transport_plane = { country = USA value = 4 }
#				NOT = { paratrooper = { country = USA value = 4 } }
#			}
#		}
#	}
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 4
#	deathdate = { day = 29 month = december year = 1999 }
#
#	name = "AI_EVENT"
#
#	action_a = {
#		command = { type = build_division which = paratrooper value = artillery }
#	}
#}
################
# USA builds Carriers
#############################################
#event = {
#	id = 28028
#	random = no
#	country = USA
#	persistent = yes
#
#	trigger = {
#		ai = yes
#		NOT = { local_flag = USADefense }
#		NOT = { carrier = { country = USA value = 15 } }
#		OR = {
#			atwar = yes
#			year = 1941
#		}
#	}
#
#	name = "AI_EVENT"
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	action_a = {
#		command = { type = build_division which = carrier value = cag }
#	}
#}
################
# USA flag start year system
#	used to tell me how to adjust USA Production by his entry year
#############################################
event = {
	id = 28029
	random = no
	country = USA

	trigger = {
		ai = yes
		atwar = yes
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 14
	deathdate = { day = 29 month = december year = 1936 }

	action_a = {
		command = { type = local_setflag which = USA1936 }
		command = { type = sleepevent which = 28030 }
		command = { type = sleepevent which = 28031 }
		command = { type = sleepevent which = 28032 }
		command = { type = sleepevent which = 28033 }
		command = { type = sleepevent which = 28034 }
	}
}
event = {
	id = 28030
	random = no
	country = USA

	trigger = {
		ai = yes
		atwar = yes
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 14
	deathdate = { day = 29 month = december year = 1937 }

	action_a = {
		command = { type = local_setflag which = USA1937 }
		command = { type = sleepevent which = 28031 }
		command = { type = sleepevent which = 28032 }
		command = { type = sleepevent which = 28033 }
		command = { type = sleepevent which = 28034 }
	}
}
event = {
	id = 28031
	random = no
	country = USA

	trigger = {
		ai = yes
		atwar = yes
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 14
	deathdate = { day = 29 month = december year = 1938 }

	action_a = {
		command = { type = local_setflag which = USA1938 }
		command = { type = sleepevent which = 28032 }
		command = { type = sleepevent which = 28033 }
		command = { type = sleepevent which = 28034 }
	}
}
event = {
	id = 28032
	random = no
	country = USA

	trigger = {
		ai = yes
		atwar = yes
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1939 }
	offset = 14
	deathdate = { day = 29 month = december year = 1939 }

	action_a = {
		command = { type = local_setflag which = USA1939 }
		command = { type = sleepevent which = 28033 }
		command = { type = sleepevent which = 28034 }
	}
}
event = {
	id = 28033
	random = no
	country = USA

	trigger = {
		ai = yes
		atwar = yes
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 14
	deathdate = { day = 29 month = december year = 1940 }

	action_a = {
		command = { type = local_setflag which = USA1940 }
		command = { type = sleepevent which = 28034 }
	}
}
event = {
	id = 28034
	random = no
	country = USA

	trigger = {
		ai = yes
		atwar = yes
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1941 }
	offset = 14
	deathdate = { day = 29 month = december year = 1941 }

	action_a = {
		command = { type = local_setflag which = USA1941 }
	}
}
################
# USA builds Submarines
#############################################
#event = {
#	id = 28035
#	random = no
#	country = USA
#	persistent = yes
#
#	trigger = {
#		ai = yes
#		NOT = { local_flag = USADefense }
#		NOT = { submarine = { country = USA value = 10 } }
#		OR = {
#			atwar = yes
#			year = 1941
#		}
#	}
#
#	name = "AI_EVENT"
#	style = 0
#
#	date = { day = 1 month = january year = 1936 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	action_a = {
#		command = { type = build_division which = submarine }
#	}
#}
################
# USA AI Slider manipulation
#
#	Interventionism
#############################################
event = { # Interventionism
	id = 28036
	random = no
	country = USA
	persistent = yes

	trigger = {
		ai = yes
		can_change_policy = {type = interventionism value = 1}
		#NOT = { domestic = { type = interventionism value = 9 } }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		command = { type = change_policy which = interventionism value = 1 }
	}
}
################
#	Standing Army
#############################################
event = { # Standing Army
	id = 28037
	random = no
	country = USA
	persistent = yes

	trigger = {
		ai = yes
		can_change_policy = {type = professional_army value = 1}
		#NOT = { domestic = { type = professional_army value = 9 } }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		command = { type = change_policy which = professional_army value = 1 }
	}
}

################
# Reinforcements balance events by Pang Bingxun
#############################################

event = { 
	id = 28038
	random = no 
	country = USA
	persistent = yes

	trigger = {
		ai = yes
		NOT = { local_flag = reinforcement_020 }
		NOT = { manpower = 1 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/reinforcement_020.ai" }
		command = { type = local_setflag which = reinforcement_020 }
		command = { type = local_clrflag which = reinforcement_050 }
	}
}

event = { 
	id = 28039
	random = no 
	country = USA
	persistent = yes

	trigger = {
		ai = yes
		NOT = { local_flag = reinforcement_050 }
		manpower = 3
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/reinforcement_050.ai" }
		command = { type = local_clrflag which = reinforcement_020 }
		command = { type = local_setflag which = reinforcement_050 }
	}
}

#########################################
# Low upgrades early
#########################################

event = {
	id = 28040
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = Upgrading_000 }
		atwar = no
		NOT = { year = 1941 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/Upgrading_000.ai" }
		command = { type = local_setflag which = Upgrading_000 }
		command = { type = local_clrflag which = Upgrading_035 }
	}
}

event = {
	id = 28041
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { local_flag = Upgrading_035 }
		OR = {
			atwar = yes
			year = 1941
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ai which = "switch/Upgrading_035.ai" }
		command = { type = local_clrflag which = Upgrading_000 }
		command = { type = local_setflag which = Upgrading_035 }
	}
}

################
# Resource transfer events by Pang Bingxun
#############################################

event = {
	id = 28042
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { flag = UnitedStatesNotLowOnEnergy }
		energy = 6000
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = setflag which = UnitedStatesNotLowOnEnergy }
	}
}

event = {
	id = 28043
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		flag = UnitedStatesNotLowOnEnergy
		NOT = { energy = 5000 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = clrflag which = UnitedStatesNotLowOnEnergy }
	}
}

event = {
	id = 28044
	random = no 
	country = USA
	persistent = yes
	# triggered by various events
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = energypool value = -60 }
		command = { type = supplies value = 15 } # 60 x 1 / 6 x 1.5
	}
}

event = {
	id = 28045
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { flag = UnitedStatesNotLowOnMetal }
		metal = 4000
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = setflag which = UnitedStatesNotLowOnMetal }
	}
}

event = {
	id = 28046
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		flag = UnitedStatesNotLowOnMetal
		NOT = { metal = 3000 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = clrflag which = UnitedStatesNotLowOnMetal }
	}
}

event = {
	id = 28047
	random = no 
	country = USA
	persistent = yes
	# triggered by various events
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = metalpool value = -60 }
		command = { type = supplies value = 30 } # 60 x 2 / 6 x 1.5
	}
}

event = {
	id = 28048
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { flag = UnitedStatesNotLowOnRares }
		rare_materials = 2000
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = setflag which = UnitedStatesNotLowOnRares }
	}
}

event = {
	id = 28049
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		flag = UnitedStatesNotLowOnRares
		NOT = { rare_materials = 1500 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = clrflag which = UnitedStatesNotLowOnRares }
	}
}

event = {
	id = 28050
	random = no 
	country = USA
	persistent = yes
	# triggered by various events
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = rarematerialspool value = -60 }
		command = { type = supplies value = 60 } # 60 x 4 / 6 x 1.5
	}
}

event = {
	id = 28051
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		NOT = { flag = UnitedStatesNotLowOnOil }
		oil = 3000
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = setflag which = UnitedStatesNotLowOnOil }
	}
}

event = {
	id = 28052
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		flag = UnitedStatesNotLowOnOil
		NOT = { oil = 2000 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = clrflag which = UnitedStatesNotLowOnOil }
	}
}

event = {
	id = 28053
	random = no 
	country = USA
	persistent = yes
	# triggered by various events
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = oilpool value = -60 }
		command = { type = supplies value = 45 } # 60 x 3 / 6 x 1.5
	}
}

event = {
	id = 28054
	random = no 
	country = CAN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = CAN country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28055
	random = no 
	country = CAN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = CAN country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28056
	random = no 
	country = CAN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = CAN country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28057
	random = no 
	country = CAN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = CAN country = USA }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28058
	random = no 
	country = MEX
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = MEX country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28059
	random = no 
	country = MEX
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = MEX country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28060
	random = no 
	country = MEX
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = MEX country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28061
	random = no 
	country = MEX
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = MEX country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28062
	random = no 
	country = GUA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = GUA country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28063
	random = no 
	country = GUA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = GUA country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28064
	random = no 
	country = GUA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = GUA country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28065
	random = no 
	country = GUA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = GUA country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28066
	random = no 
	country = SAL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = SAL country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28067
	random = no 
	country = SAL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = SAL country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28068
	random = no 
	country = SAL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = SAL country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28069
	random = no 
	country = SAL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = SAL country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28070
	random = no 
	country = HON
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = HON country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28071
	random = no 
	country = HON
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = HON country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28072
	random = no 
	country = HON
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = HON country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28073
	random = no 
	country = HON
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = HON country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28074
	random = no 
	country = NIC
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = NIC country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28075
	random = no 
	country = NIC
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = NIC country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28076
	random = no 
	country = NIC
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = NIC country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28077
	random = no 
	country = NIC
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = NIC country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28078
	random = no 
	country = COS
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = COS country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28079
	random = no 
	country = COS
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = COS country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28080
	random = no 
	country = COS
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = COS country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28081
	random = no 
	country = COS
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = COS country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28082
	random = no 
	country = PAN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = PAN country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28083
	random = no 
	country = PAN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = PAN country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28084
	random = no 
	country = PAN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = PAN country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28085
	random = no 
	country = PAN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = PAN country = USA }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28086
	random = no 
	country = CUB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = CUB country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28087
	random = no 
	country = CUB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = CUB country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28088
	random = no 
	country = CUB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = CUB country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28089
	random = no 
	country = CUB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = CUB country = USA }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28090
	random = no 
	country = HAI
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = HAI country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28091
	random = no 
	country = HAI
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = HAI country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28092
	random = no 
	country = HAI
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = HAI country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28093
	random = no 
	country = HAI
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = HAI country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28094
	random = no 
	country = DOM
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = DOM country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28095
	random = no 
	country = DOM
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = DOM country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28096
	random = no 
	country = DOM
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = DOM country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28097
	random = no 
	country = DOM
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = DOM country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28098
	random = no 
	country = URU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = URU country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28099
	random = no 
	country = URU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = URU country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28100
	random = no 
	country = URU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = URU country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28101
	random = no 
	country = URU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = URU country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28102
	random = no 
	country = BRA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = BRA country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28103
	random = no 
	country = BRA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = BRA country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28104
	random = no 
	country = BRA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = BRA country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28105
	random = no 
	country = BRA
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = BRA country = USA }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28106
	random = no 
	country = VEN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = VEN country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28107
	random = no 
	country = VEN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = VEN country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28108
	random = no 
	country = VEN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = VEN country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28109
	random = no 
	country = VEN
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = VEN country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28110
	random = no 
	country = COL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = COL country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28111
	random = no 
	country = COL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = COL country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28112
	random = no 
	country = COL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = COL country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28113
	random = no 
	country = COL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = COL country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28114
	random = no 
	country = ECU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = ECU country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28115
	random = no 
	country = ECU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = ECU country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28116
	random = no 
	country = ECU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = ECU country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28117
	random = no 
	country = ECU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = ECU country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28118
	random = no 
	country = PRU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = PRU country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28119
	random = no 
	country = PRU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = PRU country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28120
	random = no 
	country = PRU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = PRU country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28121
	random = no 
	country = PRU
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = PRU country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28122
	random = no 
	country = BOL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = BOL country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28123
	random = no 
	country = BOL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = BOL country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28124
	random = no 
	country = BOL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = BOL country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28125
	random = no 
	country = BOL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = BOL country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28126
	random = no 
	country = PAR
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = PAR country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28127
	random = no 
	country = PAR
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = PAR country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28128
	random = no 
	country = PAR
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = PAR country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28129
	random = no 
	country = PAR
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = PAR country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28130
	random = no 
	country = ARG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = ARG country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28131
	random = no 
	country = ARG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = ARG country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28132
	random = no 
	country = ARG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = ARG country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28133
	random = no 
	country = ARG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = ARG country = USA }
			atwar = no
		}
		NOT = { oil = 500 }
		supplies = 200 # 50 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28134
	random = no 
	country = CHL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = CHL country = USA }
			atwar = no
		}
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28135
	random = no 
	country = CHL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = CHL country = USA }
			atwar = no
		}
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28136
	random = no 
	country = CHL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = CHL country = USA }
			atwar = no
		}
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28137
	random = no 
	country = CHL
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = CHL country = USA }
			atwar = no
		}
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28138
	random = no 
	country = PHI
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		puppet = { country = PHI country = USA }
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28139
	random = no 
	country = PHI
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		puppet = { country = PHI country = USA }
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28140
	random = no 
	country = PHI
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		puppet = { country = PHI country = USA }
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28141
	random = no 
	country = PHI
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		puppet = { country = PHI country = USA }
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28142
	random = no 
	country = LIB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		puppet = { country = LIB country = USA }
		NOT = { energy = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28143
	random = no 
	country = LIB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		puppet = { country = LIB country = USA }
		NOT = { metal = 700 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28144
	random = no 
	country = LIB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		puppet = { country = LIB country = USA }
		NOT = { rare_materials = 500 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28145
	random = no 
	country = LIB
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		puppet = { country = LIB country = USA }
		NOT = { oil = 900 }
		supplies = 160 # 10 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28146
	random = no 
	country = SOV
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		atwar = no
		OR = {
			AND = {
				NOT = { energy = 1200 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { energy = 6000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28147
	random = no 
	country = SOV
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		atwar = no
		OR = {
			AND = {
				NOT = { metal = 800 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { metal = 4000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28148
	random = no 
	country = SOV
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		atwar = no
		OR = {
			AND = {
				NOT = { rare_materials = 600 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { rare_materials = 3000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28149
	random = no 
	country = SOV
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		atwar = no
		OR = {
			AND = {
				NOT = { oil = 1000 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { oil = 9000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28161
	random = no 
	country = JAP
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		OR = {
			alliance = { country = JAP country = USA }
			AND = {
				NOT = { event = 3800 } # Oil embargo passed
				NOT = { war = { country = JAP country = USA } }
			}
		}
		OR = {
			AND = {
				NOT = { energy = 600 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { energy = 3000 }
				supplies = 300 # 150 left at worst
				year = 1937
			}
			AND = {
				NOT = { energy = 12000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28162
	random = no 
	country = JAP
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		OR = {
			alliance = { country = JAP country = USA }
			AND = {
				NOT = { event = 3800 } # Oil embargo passed
				NOT = { war = { country = JAP country = USA } }
			}
		}
		OR = {
			AND = {
				NOT = { metal = 400 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { metal = 2000 }
				supplies = 300 # 150 left at worst
				year = 1937
			}
			AND = {
				NOT = { metal = 8000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28163
	random = no 
	country = JAP
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		OR = {
			alliance = { country = JAP country = USA }
			AND = {
				NOT = { event = 3800 } # Oil embargo passed
				NOT = { war = { country = JAP country = USA } }
			}
		}
		OR = {
			AND = {
				NOT = { rare_materials = 300 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { rare_materials = 2000 }
				supplies = 300 # 150 left at worst
				year = 1937
			}
			AND = {
				NOT = { rare_materials = 6000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28164
	random = no 
	country = JAP
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		OR = {
			alliance = { country = JAP country = USA }
			AND = {
				NOT = { event = 3800 } # Oil embargo passed
				NOT = { war = { country = JAP country = USA } }
			}
		}
		OR = {
			AND = {
				NOT = { oil = 500 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { oil = 2500 }
				supplies = 300 # 150 left at worst
				year = 1937
			}
			AND = {
				NOT = { oil = 9000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28150
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnEnergy
		atwar = no
		NOT = { energy = 900 }
		supplies = 300 # 150 left at worst
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = energypool value = 60 }
		command = { type = supplies value = -15 } # 60 x 1 / 6 x 1.5
		command = { type = trigger which = 28044 }
	}
}

event = {
	id = 28151
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnMetal
		atwar = no
		OR = {
			AND = {
				NOT = { metal = 700 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { metal = 4000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
			AND = {
				NOT = { metal = 12000 }
				supplies = 300 # 150 left at worst
				year = 1939
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = metalpool value = 60 }
		command = { type = supplies value = -30 } # 60 x 2 / 6 x 1.5
		command = { type = trigger which = 28047 }
	}
}

event = {
	id = 28152
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnRares
		atwar = no
		OR = {
			AND = {
				NOT = { rare_materials = 500 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { rare_materials = 3000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
			AND = {
				NOT = { rare_materials = 9000 }
				supplies = 300 # 150 left at worst
				year = 1939
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = rarematerialspool value = 60 }
		command = { type = supplies value = -60 } # 60 x 4 / 6 x 1.5
		command = { type = trigger which = 28050 }
	}
}

event = {
	id = 28153
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		atwar = no
		OR = {
			AND = {
				NOT = { oil = 900 }
				supplies = 300 # 150 left at worst
			}
			AND = {
				NOT = { oil = 15000 }
				supplies = 300 # 150 left at worst
				year = 1938
			}
			AND = {
				NOT = { oil = 30000 }
				supplies = 300 # 150 left at worst
				year = 1939
			}
		}
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 60 }
		command = { type = supplies value = -45 } # 60 x 3 / 6 x 1.5
		command = { type = trigger which = 28053 }
	}
}

event = {
	id = 28154
	random = no 
	country = ENG
	persistent = yes
	
	trigger = {
		ai = yes
		ai = USA
		flag = UnitedStatesNotLowOnOil
		atwar = no
		energy = 3000
		NOT = { oil = 30000 }
	}

	name = "AI_EVENT"
	style = 0
	
	date = { day = 0 month = january year = 1936}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 100 }
		command = { type = energypool value = -300 }
		command = { type = trigger which = 28155 }
	}
}

event = {
	id = 28155
	random = no 
	country = USA
	persistent = yes
	# triggered by 28154
	name = "AI_EVENT"
	style = 0
	
	action_a = {
		command = { type = oilpool value = -100 }
		command = { type = energypool value = 300 }
	}
}

################
# Build rare plants
#############################################

event = { 
	id = 28160
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		control = { province = 716 data = USA } # Houston
		manpower = 1
		supplies = 6944 # 5000 left
		technology = 5610 # 1943 synthetic rare
		OR = {
			AND = {
				oil = 50000
				NOT = { rare_materials = 15000 }
				NOT = { province_building = { province = 716 building = 12 size = 0.99 } }
			}
			AND = {
				oil = 100000
				NOT = { rare_materials = 10000 }
				NOT = { province_building = { province = 716 building = 12 size = 1.99 } }
			}
			AND = {
				oil = 150000
				NOT = { rare_materials = 5000 }
				NOT = { province_building = { province = 716 building = 12 size = 2.99 } }
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1996 }

	action_a = {
		command = { type = construct which = synthetic_rares where = 716 value = 1 }
		command = { type = supplies value = -1944 } # 3x180x0.6 ICD
		command = { type = manpowerpool value = -1 }
	}
}

####################################
# USA 28500 - 28599 = Minister Change Events
####################################
################
# Minister of Security Section 28500 - 28509
#############################################
event = { # J. Edgar Hoover takes power
	id = 28500
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 6005 # J. Edgar Hoover
		NOT = { InCabinet = 6005 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ministerofsecurity which = 6005 }
		command = { type = dissent value = -1 }
	}
}
################
# Chief of Staff Section 28510 - 28519
#############################################
event = { # George C. Marshall takes power
	id = 28510
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = no
		minister = 6136 # George C. Marshall
		NOT = { InCabinet = 6136 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofstaff which = 6136 }
		command = { type = dissent value = -1 }
	}
}

event = { # Douglas MacArthur takes power
	id = 28511
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		minister = 6181 # Douglas MacArthur
		NOT = { InCabinet = 6181 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofstaff which = 6181 }
		command = { type = dissent value = -1 }
	}
}
event = { # Dwight D. Eisenhower takes power
	id = 28512
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = yes
		minister = 6137 # Dwight D. Eisenhower
		NOT = { InCabinet = 6137 }
		NOT = { minister = 6181 } # Douglas MacArthur
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofstaff which = 6137 }
		command = { type = dissent value = -1 }
	}
}
################
# Head of Intelligence Section 28520 - 28529
#############################################
event = { # Henry J. Kaiser takes power
	id = 28520
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 6120 # Henry J. Kaiser
		NOT = { InCabinet = 6120 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = ministerofintelligence which = 6120 }
		command = { type = dissent value = -1 }
	}
}
################
# Chief of the Army Section 28530 - 28539
#############################################
event = { # George C. Marshall takes power
	id = 28530
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 6144 # George C. Marshall
		NOT = { InCabinet = 6144 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofarmy which = 6144 }
		command = { type = dissent value = -1 }
	}
}
#event = { # Kenneth Althaus takes power
#	id = 28531
#	random = no 
#	country = USA
#	persistent = yes
#	
#	trigger = {
#		ai = yes
#		minister = 6148 # Kenneth Althaus
#		NOT = { InCabinet = 6148 }
#		NOT = { minister = 6144 } # George C. Marshall
#	}
#
#	name = "AI_EVENT"
#	style = 0	
#	
#	date = { day = 1 month = january year = 1936 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	action_a = {
#		command = { type = chiefofarmy which = 6148 }
#		command = { type = dissent value = -1 }
#	}
#}
################
# Armament Minister Section 28540 - 28549
#############################################
event = { # Robert F. Wagner takes power
	id = 28540
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		atwar = no
		minister = 6206 # Robert F. Wagner
		NOT = { InCabinet = 6206 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = armamentminister which = 6206 }
		command = { type = dissent value = -1 }
	}
}
event = { # Henry Morgenthau takes power
	id = 28541
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 6004 # Henry Morgenthau
		NOT = { InCabinet = 6004 }
		OR = {
			atwar = yes
			NOT = { minister = 6206 } # Robert F. Wagner
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = armamentminister which = 6004 }
		command = { type = dissent value = -1 }
	}
}
event = { # Harold Ickes takes power
	id = 28542
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 6199 # Harold Ickes
		NOT = { InCabinet = 6199 }
		OR = {
			AND = {
				atwar = yes
				NOT = { minister = 6004 } # Henry Morgenthau
			}
			AND = {
				NOT = { minister = 6004 } # Henry Morgenthau
				NOT = { minister = 6206 } # Robert F. Wagner
			}
		}
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = armamentminister which = 6199 }
		command = { type = dissent value = -1 }
	}
}
################
# Chief of Air Minister Section 28550 - 28559
#############################################
#event = { # Charles Lindbergh takes power
#	id = 28550
#	random = no 
#	country = USA
#	persistent = yes
#	
#	trigger = {
#		ai = yes
#		minister = 6172 # Charles Lindbergh
#		NOT = { InCabinet = 6172 }
#	}
#
#	name = "AI_EVENT"
#	style = 0	
#	
#	date = { day = 1 month = january year = 1936 }
#	offset = 7
#	deathdate = { day = 29 month = december year = 1999 }
#
#	action_a = {
#		command = { type = chiefofair which = 6172 }
#		command = { type = dissent value = -1 }
#	}
#}
################
# Chief of Navy Minister Section 28560 - 28569
#############################################
event = { # Charles Edison takes power
	id = 28560
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 6154 # Charles Edison
		NOT = { InCabinet = 6154 }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofnavy which = 6154 }
		command = { type = dissent value = -1 }
	}
}
event = { # Harold R. Stark takes power
	id = 28561
	random = no 
	country = USA
	persistent = yes
	
	trigger = {
		ai = yes
		minister = 6159 # Harold R. Stark
		NOT = { InCabinet = 6159 }
		NOT = { minister = 6154 } # Charles Edison
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = chiefofnavy which = 6159 }
		command = { type = dissent value = -1 }
	}
}
