# Buttons rollover help text
# Note 1 when it says "(%d)" basic 20% chance cost for investment shall be inserted
# Note 2 "F2" -- "F9" keys have been used.
# Note 3 alt+F4 has been used for "Exit Europa"

# upper is instant rollover text
# lower is delayed rollover text

generic = {
	id = "BUTTON_VIEW_TRADE"
	background = "topbar_folder2.bmp"
	bitmap = "BUTTON_TRADE"
	upper = "BUTTON_TRADE_IRO"
	lower = "BUTTON_TRADE_DRO"
}
generic = {
	id = "BUTTON_VIEW_INT"
	background = "topbar_folder2.bmp"
	bitmap = "BUTTON_INT"
	upper = "BUTTON_INT_IRO"
	lower = "BUTTON_INT_DRO"
}
press = {
	id = "BUTTON_VIEW_PROVINCES"
	bitmap = "empty.bmp"
	background = "Province_btn.bmp" #.bmp
	upper = "BVP_IRO"
	lower = "BVP_DRO"
	}
press = {
	id = "BUTTON_VIEW_ARMY"
	bitmap = "empty.bmp"
	background = "Army_btn.bmp" #.bmp
	upper = "BVA_IRO"
	lower = "BVA_DRO"
	}
press = {
	id = "BUTTON_VIEW_NAVY"
	bitmap = "empty.bmp"
	background = "Navy_btn.bmp" #.bmp
	upper = "BVN_IRO"
	lower = "BVN_DRO"
	}
press = {
	id = "BUTTON_VIEW_AIR"
	bitmap = "empty.bmp"
	background = "Airwing_btn.bmp" #.bmp
	upper = "BVR_IRO"
	lower = "BVR_DRO"
	}
press = {
	id = "BUTTON_VIEW_COMBAT"
	bitmap = "empty.bmp"
	background = "Combat_btn.bmp" #.bmp
	upper = "BVC_IRO"
	lower = "BVC_DRO"
	}
press = {
	id = "BUTTON_VIEW_FORCEPOOL"
	bitmap = "empty.bmp"
	background = "Forcepool_btn.bmp" #.bmp
	upper = "BVF_IRO"
	lower = "BVF_DRO"
	}
generic = {
	id = "BUTTON_VIEW_EYR_PAGE"
	bitmap = "BUTTON_0003"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_QUICK_SAVE"
	bitmap = "BUTTON_0004"
	shortcut = F3
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_QUICK_LOAD"
	bitmap = "BUTTON_0005"
	shortcut = F4
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_CANCEL_CONSTRUCTION"
	bitmap = "BUTTON_0006"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_LOCATE_ARMIES"
	bitmap = "BUTTON_0007"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_LOCATE_NAVIES"
	bitmap = "BUTTON_0081"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_SELECT_ALL"
	bitmap = "BUTTON_0014"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_REORGANISE"
	bitmap = "BUTTON_0015"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_VIEW_PROVINCE"
	bitmap = "BUTTON_0016"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_ENTER_PROVINCE"
	bitmap = "BUTTON_0017"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_VIEW_COUNTRY"
	bitmap = "BUTTON_0020"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_SEND_DIPLOMAT"
	bitmap = "BUTTON_0021"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_VIEW_PORT"
	bitmap = "BUTTON_0024"
	lower = ""
	upper = ""
	}
generic = {
	id = "BUTTON_GAME_SETTING"
	background = "BTN_GAME_SETTING.BMP"
	bitmap = "MENU"
	shortcut = F10
	lower = "BUTTON_0041"
	upper = ""
	}
generic = {
	id = "BUTTON_VP"
	background = "topbar_folder.bmp"
	bitmap = "BUTTON_MAP"
	shortcut = F2
	upper = "BUTTON_MAP_IRO"
	lower = "BUTTON_MAP_DRO"
	}
generic = {
	id = "BUTTON_VIEW_TECH"
	background = "topbar_folder2.bmp"
	bitmap = "BUTTON_TECH"
	upper = "BUTTON_TECH_IRO"
	lower = "BUTTON_TECH_DRO"
	}
generic = {
	id = "BUTTON_VIEW_PROD"
	background = "topbar_folder2.bmp"
	bitmap = "BUTTON_PROD"
	upper = "BUTTON_PROD_IRO"
	lower = "BUTTON_PROD_DRO"
}
generic = {
	id = "BUTTON_VIEW_DIP"
	background = "topbar_folder2.bmp"
	bitmap = "BUTTON_DIP"
	upper = "BUTTON_DIP_IRO"
	lower = "BUTTON_DIP_DRO"
}
generic = {
	id = "BUTTON_VIEW_STATISTICS"
	background = "topbar_folder2.bmp"
	bitmap = "BUTTON_LEDGER"
	shortcut = F6
	upper = "BUTTON_LEDGER_IRO"
	lower = "BUTTON_LEDGER_DRO"
	}

press = {
	id = "BUTTON_MAPMODE_WEATHER"
	bitmap = "empty.bmp"
	background = "btn_map_wea.bmp"

	upper = "BUTTON_WEATHER"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_POLITICAL"
	bitmap = "empty.bmp"
	background = "btn_map_pol.bmp"

	upper = "BUTTON_0039"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_NORMAL"
	bitmap = "empty.bmp"
	background = "btn_map_ter.bmp"

	upper = "BUTTON_0040"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_D"
	bitmap = "empty.bmp"
	background = "btn_map_eco.bmp"
	upper = "BUTTON_ECO"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_E"
	bitmap = "empty.bmp"
	background = "btn_map_sup.bmp"

	upper = "BUTTON_SUPPLY"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_F"
	bitmap = "empty.bmp"
	background = "btn_map_par.bmp"

	upper = "BUTTON_REVOLT"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_G"
	bitmap = "empty.bmp"
	background = "btn_map_reg.bmp"

	upper = "BUTTON_REGION"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_H"
	bitmap = "empty.bmp"
	background = "btn_map_are.bmp"

	upper = "BUTTON_AREA"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_I"
	bitmap = "empty.bmp"
	background = "btn_map_dip.bmp"

	upper = "BUTTON_DIPMODE"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_J"
	bitmap = "empty.bmp"
	background = "btn_map_vp.bmp"

	upper = "BUTTON_VPMODE"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_K"
	bitmap = "empty.bmp"
	background = "icon_switch_noimage.bmp"

	upper = ""
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_L"
	bitmap = "empty.bmp"
	background = "icon_switch_noimage.bmp"

	upper = ""
	lower = ""
	}
press = {
	id = "BUTTON_ZOOM_IN"
	background = "BTN_ZOOM_IN.bmp"
	bitmap = "empty.bmp"
	shortcut = +
	lower = "BUTTON_ZOOM_IN_DRO"
	upper = "BUTTON_ZOOM_IN_IRO"
	}
press = {
	id = "BUTTON_SHOW_ARROWS"
	background = "showArrows.bmp"
	bitmap = "empty.bmp"
	lower = "BUTTON_SHOW_ARROWS_IN_DRO"
	upper = "BUTTON_SHOW_ARROWS_IN_IRO"
	shortcut = *
	}
press = {
	id = "BUTTON_ZOOM_OUT"
	background = "BTN_ZOOM_OUT.bmp"
	bitmap = "empty.bmp"
	shortcut = -
	lower = "BUTTON_ZOOM_OUT_DRO"
	upper = "BUTTON_ZOOM_OUT_IRO"
	}
press = {
	id = "BUTTON_PAUSE"
	bitmap = "empty.bmp"
	shortcut = space
	background = "pause_button.bmp"
	lower = "BUTTON_0050"
	upper = ""
	}
press = {
	id = "BUTTON_DECLARE_WAR"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0065"
	lower = "BUTTON_0066"
	}
press = {
	id = "BUTTON_OFFER_PEACE"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0073"
	lower = "BUTTON_0074"
	}
generic = {
	id = "BUTTON_SPLIT_ARMY"
	bitmap = "BUTTON_0201"
	shortcut = s
	lower = "BUTTON_0083"
	upper = ""
	}
generic = {
	id = "BUTTON_REORGANISE_ARMY"
	bitmap = "BUTTON_0202"
	shortcut = r
	lower = "BUTTON_0084"
	upper = ""
	}
press = {
	id = "BUTTON_CREATE_DETACHMENT"
	bitmap = "empty.bmp"
	background = "empty.bmp"

	lower = "BUTTON_0085"
	upper = ""
	}
generic = {
	id = "BUTTON_CREATE_UNIT"
	bitmap = "BUTTON_0203"
	lower = "BUTTON_0086"
	upper = ""
	}
generic = {
	id = "BUTTON_DISBAND_ARMY"
	bitmap = "BUTTON_0204"
	shortcut = DEL
	lower = "BUTTON_0087"
	upper = ""
	}
generic = {
	id = "BUTTON_UNLOAD_ARMY"
	bitmap = "BUTTON_0213"
	shortcut = u
	lower = "BUTTON_0097"
	upper = ""
	}
generic = {
	id = "BUTTON_POP_NOTIFICATION"
	bitmap = "BUTTON_0004"
	shortcut = q
	lower = ""
	upper = ""
	}

#
#
# EDITOR BUTTONS
#
#

generic = {
	id = "BUTTON_EDITOR_CITY"
	background = "topbar_folder.bmp"
	bitmap = "BUTTON_0098"
	upper = "BUTTON_0099"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
	}
generic = {
	id = "BUTTON_EDITOR_PORT"
	background = "topbar_folder.bmp"
	bitmap = "BUTTON_0100"
	upper = "BUTTON_0101"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
	}
generic = {
	id = "BUTTON_EDITOR_UNIT"
	background = "topbar_folder.bmp"
	bitmap = "BUTTON_0102"
	upper = "BUTTON_0103"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
	}
generic = {
	id = "BUTTON_EDITOR_MANUFACTORY"
	background = "topbar_folder.bmp"
	bitmap = "BUTTON_0104"
	upper = "BUTTON_0105"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
	}
generic = {
	id = "BUTTON_EDITOR_FORT"
	background = "topbar_folder.bmp"
	bitmap = "BUTTON_0106"
	upper = "BUTTON_0107"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
	}
generic = {
	id = "BUTTON_EDITOR_AA"
	background = "topbar_folder.bmp"
	bitmap = "BUTTON_0108"
	upper = "BUTTON_0109"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
	}
generic = {
	id = "BUTTON_EDITOR_TERRAIN"
	background = "topbar_folder.bmp"
	bitmap = "BUTTON_0108"
	upper = "BUTTON_0109"
	lower = ""
	up = { BUTTON_EDITOR_TERRAIN}
	}
