# NOTE: Obviously, the order of these variables cannot be changed.

diplomacy = {

#_HOID_SPY_SLEEP_,
0
#_HOID_SPY_STEAL_TECH_,
200
#	_HOID_SPY_MINISTER_ASSASSINATION_,
750
#	_HOID_SPY_INCREASE_INTELLIGENCE_FOUNDING_,
40
#	_HOID_SPY_SMEAR_CAMPAIGN_,
450
#	_HOID_SPY_COUP_,
1000
#	_HOID_SPY_SABOTAGE_INDUSTRY_,
200
#	_HOID_SPY_NUCLEAR_SABOTAGE_,
500
#	_HOID_SPY_FOUND_PARTISANS_,
250
#	_HOID_SPY_DESTROY_AA_,
200
#	_HOID_SPY_DESTROY_FLEET_BASE_,
200
#	_HOID_SPY_DESTROY_AIR_BASE_,
200
#	_HOID_SPY_MASSMEDIA_,
350
#	_HOID_SPY_DISRUPT_TECHTEAM_,
200
#	_HOID_SPY_CHANGE_MODE_,
0
#	_HOID_SPY_COUNTER_ESPIONAGE_,
300
#	_HOID_SPY_NAVAL_INTELLIGENCE_,
100


#_HOID_SPY_SLEEP_,
0
#_HOID_SPY_STEAL_TECH_CHANCE,
-5
#	_HOID_SPY_MINISTER_ASSASSINATION_CHANCE,
-18
#	_HOID_SPY_INCREASE_INTELLIGENCE_FOUNDING_CHANCE,
15
#	_HOID_SPY_SMEAR_CAMPAIGN_CHANCE,
-5
#	_HOID_SPY_COUP_CHANCE,
-21
#	_HOID_SPY_SABOTAGE_INDUSTRY_CHANCE,
0
#	_HOID_SPY_NUCLEAR_SABOTAGE_CHANCE,
-15
#	_HOID_SPY_FOUND_PARTISANS_CHANCE,
0
#	_HOID_SPY_DESTROY_AA_CHANCE,
0
#	_HOID_SPY_DESTROY_FLEET_BASE_CHANCE,
0
#	_HOID_SPY_DESTROY_AIR_BASE_CHANCE,
12
#	_HOID_SPY_MASSMEDIA_CHANCE,
0
#	_HOID_SPY_DISRUPT_TECHTEAM_CHANCE,
0
#	_HOID_SPY_BOUNS  this value * the number of spies will be added to the chance to succeed
4		
#	_HOID_SPY_COUNTER_ESPIONAGE_CHANCE,
15
#	_HOID_SPY_NAVAL_INTELLIGENCE_CHANCE,
10

}