land_unit_type = 1
allowed_brigades =  artillery
allowed_brigades =  anti_tank		
allowed_brigades =  anti_air		
allowed_brigades =  rocket_artillery
allowed_brigades =  sp_artillery	
allowed_brigades =  sp_rct_artillery
allowed_brigades =  tank_destroyer	
allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor	
#allowed_brigades =  super_heavy_armor
#allowed_brigades =  armored_car
allowed_brigades =  engineer			
#allowed_brigades =  police

# Early Marine Division - 1
model = {
	cost 					= 9
	buildtime	 			= 190
	manpower 				= 12
	maxspeed 				= 4
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 15
	toughness				= 12
	softness				= 100
	suppression				= 3
	airdefence				= 3
	softattack				= 8
	hardattack				= 1
	airattack				= 2
	transportweight			= 10
	supplyconsumption 		= 0.8
	fuelconsumption			= 0
	speed_cap_art			= 5
	speed_cap_eng			= 5
	speed_cap_at			= 5
	speed_cap_aa			= 5
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Basic Marine Division - 2
model = {
	cost 					= 9
	buildtime	 			= 190
	manpower 				= 12
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 18
	toughness				= 18
	softness				= 100
	suppression				= 3
	airdefence				= 4
	softattack				= 10
	hardattack				= 2
	airattack				= 3
	transportweight			= 10
	supplyconsumption 		= 0.8
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Improved Marine Division - 3
model = {
	cost 					= 9
	buildtime	 			= 190
	manpower 				= 12
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 20
	toughness				= 24
	softness				= 100
	suppression				= 3
	airdefence				= 5
	softattack				= 12
	hardattack				= 4
	airattack				= 4
	transportweight			= 10
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Advanced Marine Division - 4
model = {
	cost 					= 9
	buildtime	 			= 190
	manpower 				= 12
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 25
	toughness				= 30
	softness				= 100
	suppression				= 3
	airdefence				= 6
	softattack				= 14
	hardattack				= 5
	airattack				= 5
	transportweight			= 10
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Semimodern Marine Division - 5
model = {
	cost 					= 9
	buildtime	 			= 190
	manpower 				= 12
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 30
	toughness				= 35
	softness				= 100
	suppression				= 3
	airdefence				= 7
	softattack				= 16
	hardattack				= 6
	airattack				= 6
	transportweight			= 10
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Modern Marine Division - 6
model = {
	cost 					= 9
	buildtime	 			= 190
	manpower 				= 12
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 35
	toughness				= 38
	softness				= 100
	suppression				= 4
	airdefence				= 8
	softattack				= 20
	hardattack				= 8
	airattack				= 8
	transportweight			= 10
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
