#####################################################
#Taking Palestine
#####################################################
event = {
	id = 6025
	random = no
	country = ISR
	trigger = {
		control = { province = 1799 data = ISR }
		control = { province = 1797 data = ISR }
	}

	name = "EVENT_NAME_6025"
	desc = "EVENT_DESC_6025"
	style = 0

	date = { day = 1 month = may year = 1948 }
	offset = 1
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6025" 	
		command = { type = inherit which = PAL }
	}
}

event = {
	id = 6026
	random = no
	country = JOR
	trigger = {
		NOT = {
			exists = PAL
		}
	}

	name = "EVENT_NAME_6026"
	desc = "EVENT_DESC_6026"
	style = 0

	date = { day = 1 month = may year = 1948 }
	offset = 1
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6026" 	
		command = { type = add_corps which = "Army of the Holy War" value = land where = 1802 }
		command = { type = activate_division which = 10000 value = 2214 where = 1802 when = 0 }
		command = { type = activate_division which = 10000 value = 2215 where = 1802 when = 0 }
		command = { type = activate_division which = 10000 value = 2216 where = 1802 when = 0 }
	}
}

#####################################################
#Formation of new divisions (Israeli)
#####################################################
event = {
	id = 6010
	random = no
	country = ISR
	trigger = {
		exists = ISR
	}

	name = "EVENT_NAME_6010"
	desc = "EVENT_DESC_6010"
	style = 0

	date = { day = 3 month = june year = 1948 }

	action_a = {
		name = "EVENT_ACTION1_6010" 		
		command = { type = add_corps which = "Israeli Recruit Force I" value = land where = 1798 }
		command = { type = activate_division which = 10000 value = 2114  where = 1798 when = 0 }
		command = { type = activate_division which = 10000 value = 2115  where = 1798 when = 0 }
	}
}

event = {
	id = 6011
	random = no
	country = ISR
	trigger = {
		exists = ISR
	}

	name = "EVENT_NAME_6011"
	desc = "EVENT_DESC_6011"
	style = 0

	date = { day = 15 month = july year = 1948 }

	action_a = {
		name = "EVENT_ACTION1_6011" 	
		command = { type = add_corps which = "Israeli Recruit Force II" value = land where = 1798 }	
		command = { type = activate_division which = 10000 value = 2116  where = 1798 when = 0 }
		command = { type = activate_division which = 10000 value = 2117  where = 1798 when = 0 }
	}
}
#####################################################
#Surrender of the Arab nations
#####################################################
event = {
	id = 6000
	random = no
	country = LEB
	trigger = {
		control = { province = 1794 data = ISR }
		control = { province = 1793 data = ISR }
	}

	name = "EVENT_NAME_6000"
	desc = "EVENT_DESC_6000"
	style = 0

	date = { day = 1 month = may year = 1948 }
	offset = 5
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6000" 		
		command = { type = peace which = ISR value = 1 }
		command = { type = access which = ISR }
	}
}

event = {
	id = 6001
	random = no
	country = SYR
	trigger = {
		control = { province = 1795 data = ISR }
		control = { province = 1792 data = ISR }
		control = { province = 1863 data = ISR }
	}

	name = "EVENT_NAME_6001"
	desc = "EVENT_DESC_6001"
	style = 0

	date = { day = 1 month = may year = 1948 }
	offset = 5
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6001" 		
		command = { type = peace which = ISR value = 1 }
		command = { type = access which = ISR }
	}
}

event = {
	id = 6002
	random = no
	country = JOR
	trigger = {
		control = { province = 1796 data = ISR }
		control = { province = 1802 data = ISR }
		control = { province = 1803 data = ISR }
		control = { province = 407 data = ISR }
		control = { province = 1797 data = ISR }
	}

	name = "EVENT_NAME_6002"
	desc = "EVENT_DESC_6002"
	style = 0

	date = { day = 1 month = may year = 1948 }
	offset = 5
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6002" 		
		command = { type = peace which = ISR value = 1 }
		command = { type = access which = ISR }
	}
}

event = {
	id = 6003
	random = no
	country = EGY
	trigger = {
		control = { province = 1799 data = ISR }
		control = { province = 1800 data = ISR }
		control = { province = 1801 data = ISR }
		control = { province = 900 data = ISR }
		control = { province = 901 data = ISR }
		control = { province = 903 data = ISR }
	}

	name = "EVENT_NAME_6003"
	desc = "EVENT_DESC_6003"
	style = 0

	date = { day = 1 month = may year = 1948 }
	offset = 5
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6003" 		
		command = { type = peace which = ISR value = 1 }
		command = { type = access which = ISR }
	}
}

event = {
	id = 6004
	random = no
	country = IRQ
	trigger = {
		event = 6000
		event = 6001
		event = 6002
		event = 6003
	}

	name = "EVENT_NAME_6004"
	desc = "EVENT_DESC_6004"
	style = 0

	date = { day = 1 month = may year = 1948 }
	offset = 5
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6004" 		
		command = { type = peace which = ISR value = 1 }
		command = { type = access which = ISR }
	}
}
#####################################################
#"Naval War" events
#####################################################
event = {
	id = 6020
	random = no
	country = ISR
	trigger = {
		exists = ISR
	}

	name = "EVENT_NAME_6020"
	desc = "EVENT_DESC_6020"
	style = 0

	date = { day = 15 month = may year = 1948 }

	action_a = {
		name = "EVENT_ACTION1_6020" 		
		command = { type = naval_attack which = destroyer value = 3 }
		command = { type = naval_defense which = destroyer value = -3 }
	}
}

###############################################
#Dissidents and Palmach (suggested by Oranje Verzet) 
###############################################
event = {
	id = 6030
	random = no
	country = ISR
	trigger = {
		exists = ISR	
		random = 50
	}

	name = "EVENT_NAME_6030"
	desc = "EVENT_DESC_6030"
	style = 0

	date = { day = 1 month = may year = 1948 }
	offset = 5
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6030" 		
		command = { type = supplies value = -100 }
		command = { type = manpowerpool value = 1 }
	}
	action_b = {
		name = "EVENT_ACTION2_6030" 		
		command = { type = dissent value = 1 }
	}
}

event = {
	id = 6031
	random = no
	country = ISR
	trigger = {
		exists = ISR
	}

	name = "EVENT_NAME_6031"
	desc = "EVENT_DESC_6031"
	style = 0

	date = { day = 1 month = january year = 1949 }
	offset = 1
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6031" 		
		command = { type = activate_division which = 10000 value = 2118  where = 1798 when = 0 }
	}
}
#########################################################
#Operation Balak (suggested by keneththegreat)
#########################################################
event = {
	id = 6033
	random = no
	country = ISR
	trigger = {
		exists = ISR
		random = 50
		control = { province = 1798 data = ISR }
	}

	name = "EVENT_NAME_6033"
	desc = "EVENT_DESC_6033"
	style = 0

	date = { day = 1 month = january year = 1948 }
	offset = 1
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6033" 		
		command = { type = supplies value = 100 }
		command = { type = add_corps which = "IAF Recruits" value = air where = 1798 }
		command = { type = add_division which = "Bf-109 Squadron" value = interceptor when = 4 }
		
	}
}







event = {
	id = 6034
	random = no
	country = ISR
	
	#Triggered ISR 410
	trigger = {
		NOT = { vp = 1 }
	}

	name = "EVENT_NAME_6034"
	desc = "EVENT_DESC_6034"
	style = 0

	date = { day = 1 month = january year = 1948 }
	offset = 1
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6034"
		command = { type = endgame value = 6 }
	}
}

event = {
	id = 6035
	random = no
	country = ISR
	
	#Triggered ISR 410
	trigger = {
		event = 6025
		event = 6000
		event = 6001
		event = 6002
		event = 6003
		event = 6004
	}

	name = "EVENT_NAME_6035"
	desc = "EVENT_DESC_6035"
	style = 0

	date = { day = 1 month = january year = 1948 }
	offset = 1
	deathdate = { day = 30 month = december year = 1949 }

	action_a = {
		name = "EVENT_ACTION1_6035"
		command = { type = endgame value = 4 }
	}
}








################################################################################################################################
#event = {
#	id = 6021
#	random = no
#	country = EGY
#	trigger = {
#		exists = EGY
#	}
#
#	name = "EVENT_NAME_6021"
#	desc = "EVENT_DESC_6021"
#	style = 0
#
#	date = { day = 15 month = may year = 1948 }
#
#	action_a = {
#		name = "EVENT_ACTION1_6021" 		
#		command = { type = naval_defense which = destroyer value = 2 }
#		command = { type = naval_defense which = light_cruiser value = 2 }
#	}
#}
################################################################################################################################