naval_unit_type = 1
allowed_brigades = naval_spotter_s
# 0 - Dive Boat
model = {
	cost				= 2
	buildtime			= 90
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 0.2
	maxspeed			= 10
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 10
	seadefence			= 1
	airdefence			= 4
	seaattack			= 2
	convoyattack			= 3
	subattack			= 1
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	
	range				= 500
	supplyconsumption		= 0.3
	fuelconsumption			= 0.3
	distance			= 0.15
}
# 1 - Short-Range
model = {
	cost				= 2
	buildtime			= 110
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 0.3
	maxspeed			= 12
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 8
	seadefence			= 2
	airdefence			= 5
	seaattack			= 3
	convoyattack			= 5
	subattack			= 2
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	
	range				= 2500
	supplyconsumption		= 0.4
	fuelconsumption			= 0.5
	distance			= 0.16
}
# 2 - Medium-Range
model = {
	cost				= 2
	buildtime			= 160
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 0.4
	maxspeed			= 16
	surfacedetectioncapability	= 3
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 8
	seadefence			= 3
	airdefence			= 6
	seaattack			= 4
	convoyattack			= 6
	subattack			= 3
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	
	range				= 3000
	supplyconsumption		= 0.5
	fuelconsumption			= 0.7
	distance			= 0.17
}
# 3 - Long-Range
model = {
	cost				= 3
	buildtime			= 160
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 0.5
	maxspeed			= 18
	surfacedetectioncapability	= 4
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 4
	airdefence			= 8
	seaattack			= 4
	convoyattack			= 7
	subattack			= 4
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	
	range				= 3500
	supplyconsumption		= 0.6
	fuelconsumption			= 0.8
	distance			= 0.18
}
# 4 - Electro-Submarine
model = {
	cost				= 4
	buildtime			= 160
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 0.5
	maxspeed			= 18
	surfacedetectioncapability	= 4
	airdetectioncapability		= 1
	subdetectioncapability		= 3
	visibility			= 4
	seadefence			= 5
	airdefence			= 9
	seaattack			= 5
	convoyattack			= 9
	subattack			= 8
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	
	range				= 3500
	supplyconsumption		= 0.7
	fuelconsumption			= 0.5
	distance			= 0.19
}
# 5 - Semi-Modern
model = {
	cost				= 5
	buildtime			= 160
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 0.5
	maxspeed			= 21
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 4
	visibility			= 3
	seadefence			= 6
	airdefence			= 11
	seaattack			= 6
	convoyattack			= 10
	subattack			= 10
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	
	range				= 4000
	supplyconsumption		= 0.7
	fuelconsumption			= 0.6
	distance			= 0.2
}
# 6 - Nuclear
model = {
	cost				= 8
	buildtime			= 320
	defaultorganisation 		= 30
	morale				= 30
	manpower			= 0.5
	maxspeed			= 25
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 5
	visibility			= 2
	seadefence			= 10
	airdefence			= 14
	seaattack			= 7
	convoyattack			= 12
	subattack			= 12
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	
	range				= 8000
	supplyconsumption		= 1.9
	fuelconsumption			= 0
	distance			= 0.2
}
# 7 - Heavy Submarine
model = {
	cost						= 4.5
	buildtime					= 320
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.6
	maxspeed					= 21
	surfacedetectioncapability			= 3
	airdetectioncapability				= 2
	subdetectioncapability				= 1
	visibility					= 10
	seadefence					= 6
	airdefence					= 10
	seaattack					= 6
	convoyattack					= 10
	subattack					= 2
	airattack					= 1
	shorebombardment				= 2
	transportcapability				= 0
	
	range						= 5000
	supplyconsumption				= 1.4
	fuelconsumption					= 1.2
	distance					= 0.16
}
# 8 - Improved Heavy Submarine
model = {
	cost						= 6
	buildtime					= 320
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.6
	maxspeed					= 22
	surfacedetectioncapability			= 4
	airdetectioncapability				= 3
	subdetectioncapability				= 1
	visibility					= 9
	seadefence					= 7
	airdefence					= 11
	seaattack					= 7
	convoyattack					= 12
	subattack					= 2
	airattack					= 2
	shorebombardment				= 3
	transportcapability				= 0
	
	range						= 7500
	supplyconsumption				= 1.5
	fuelconsumption					= 1.4
	distance					= 0.18
}