naval_unit_type = 1
allowed_brigades = naval_anti_air_s
allowed_brigades = naval_radar_s
allowed_brigades = naval_fire_controll_s
allowed_brigades = naval_improved_hull_s
allowed_brigades = naval_torpedoes_s

allowed_brigades = naval_spotter_s
# allowed_brigades = naval_mines
allowed_brigades = b_u3

# 0 - Great War
model = {
	cost						= 3
	buildtime 					= 190
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.7
	maxspeed					= 22
	surfacedetectioncapability			= 1
	airdetectioncapability				= 1
	subdetectioncapability				= 3
	visibility					= 60
	seadefence					= 3
	airdefence					= 2
	seaattack					= 4
	convoyattack					= 4
	subattack					= 1
	airattack					= 0
	shorebombardment				= 1
	transportcapability				= 0
	
	range						= 1500
	supplyconsumption				= 0.46
	fuelconsumption					= 0.38
	distance					= 0.18
}
# 1 - Early
model = {
	cost						= 3
	buildtime 					= 210
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.95
	maxspeed					= 25
	surfacedetectioncapability			= 1
	airdetectioncapability				= 1
	subdetectioncapability				= 3
	visibility					= 60
	seadefence					= 3
	airdefence					= 2
	seaattack					= 5
	convoyattack					= 5
	subattack					= 1
	airattack					= 0
	shorebombardment				= 2
	transportcapability				= 0
	
	range						= 2000
	supplyconsumption				= 0.46
	fuelconsumption					= 0.38
	distance					= 0.22
}
# 2 - Basic
model = {
	cost						= 4
	buildtime 					= 210
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 1.2
	maxspeed					= 26
	surfacedetectioncapability			= 1
	airdetectioncapability				= 1
	subdetectioncapability				= 4
	visibility					= 60
	seadefence					= 4
	airdefence					= 3
	seaattack					= 5
	convoyattack					= 5
	subattack					= 2
	airattack					= 1
	shorebombardment				= 2
	transportcapability				= 0
	
	range						= 2500
	supplyconsumption				= 0.48
	fuelconsumption					= 0.38
	distance					= 0.23
}
# 3 - Improved
model = {
	cost						= 5
	buildtime 					= 210
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 1.2
	maxspeed					= 29
	surfacedetectioncapability			= 1
	airdetectioncapability				= 2
	subdetectioncapability				= 4
	visibility					= 60
	seadefence					= 4
	airdefence					= 4
	seaattack					= 6
	convoyattack					= 6
	subattack					= 2
	airattack					= 3
	shorebombardment				= 3
	transportcapability				= 0
	
	range						= 3000
	supplyconsumption				= 0.53
	fuelconsumption					= 0.4
	distance					= 0.24
}
# 4 - Advanced
model = {
	cost						= 6.5
	buildtime 					= 225
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 1.2
	maxspeed					= 30
	surfacedetectioncapability			= 1
	airdetectioncapability				= 2
	subdetectioncapability				= 6
	visibility					= 60
	seadefence					= 5
	airdefence					= 4
	seaattack					= 6
	convoyattack					= 6
	subattack					= 3
	airattack					= 6
	shorebombardment				= 3
	transportcapability				= 0
	
	range						= 3500
	supplyconsumption				= 0.55
	fuelconsumption					= 0.4
	distance					= 0.25
}
# 5 - Semi-Modern
model = {
	cost						= 8
	buildtime 					= 225
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 1.45
	maxspeed					= 30
	surfacedetectioncapability			= 2
	airdetectioncapability				= 3
	subdetectioncapability				= 8
	visibility					= 60
	seadefence					= 5
	airdefence					= 5
	seaattack					= 7
	convoyattack					= 7
	subattack					= 3
	airattack					= 8
	shorebombardment				= 4
	transportcapability				= 0
	
	range						= 4000
	supplyconsumption				= 0.6
	fuelconsumption					= 0.4
	distance					= 0.26
}
# 6 - Modern
model = {
	cost						= 9.5
	buildtime 					= 225
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 1.45
	maxspeed					= 30
	surfacedetectioncapability			= 2
	airdetectioncapability				= 3
	subdetectioncapability				= 9
	visibility					= 60
	seadefence					= 6
	airdefence					= 6
	seaattack					= 7
	convoyattack					= 7
	subattack					= 4
	airattack					= 9
	shorebombardment				= 4
	transportcapability				= 0
	
	range						= 4300
	supplyconsumption				= 0.65
	fuelconsumption					= 0.4
	distance					= 0.26
}
# 7 -Modern Rocket  Cruiser ( AA - secret weapons)
model = {
	cost						= 11
	buildtime 					= 240
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 1.45
	maxspeed					= 35
	surfacedetectioncapability			= 2
	airdetectioncapability				= 5
	subdetectioncapability				= 9
	visibility					= 60
	seadefence					= 7
	airdefence					= 8
	seaattack					= 5
	convoyattack					= 5
	subattack					= 4
	airattack					= 15
	shorebombardment				= 5
	transportcapability				= 0
	
	range						= 4500
	supplyconsumption				= 0.65
	fuelconsumption					= 0.4
	distance					= 0.28
}